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IDProjectCategoryView StatusLast Update
0000430The Dark ModAIpublic27.12.2007 11:18
Reportergreebo Assigned Togreebo  
PriorityhighSeverityminorReproducibilityhave not tried
Status closedResolutionfixed 
Product VersionSVN 
Summary0000430: Crash (CTD) in test/vehicle
DescriptionWhen I was riding the Belcher around and firing arrows at the group of 12 zombies (shortly after map start so they were tightly grouped), I got a CTD. I also got a CTD earlier on in this map, a couple seconds after the AI saw me and started shambling over, but that was while the AI were still being merged in so I didn't want to report it in case it went away. It seems to go a little longer without crashing now, but still crashes eventually.
Additional InformationIn case it helps, this is my logfile with AI logging on, from the frame before the crash and the frame of the crash

CODE
[.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_45
[.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW!
[.\DarkMod\AI\Tasks\ChaseEnemyTask.cpp ( 50):INF (AI) FR: 2044] Chase Enemy Task performing.
[.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.122265 msecs.
[.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_46
[.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW!
[.\DarkMod\AI\Tasks\MeleeCombatTask.cpp ( 39):INF (AI) FR: 2044] Melee Combat Task performing.
[.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.078332 msecs.
[.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_47
[.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW!
[.\DarkMod\AI\Tasks\MeleeCombatTask.cpp ( 39):INF (AI) FR: 2044] Melee Combat Task performing.
[.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.076586 msecs.
[.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_48
[.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW!
[.\DarkMod\AI\Tasks\ChaseEnemyTask.cpp ( 50):INF (AI) FR: 2044] Chase Enemy Task performing.
[.\DarkMod\AI\Tasks\ChaseEnemyTask.cpp ( 96):INF (AI) FR: 2044] Destination unreachable!
[.\DarkMod\AI\BasicMind.cpp ( 157):INF (AI) FR: 2044] Switching to UnreachableTarget to Combat (idAI_atdm:ai_undead_zombie_48)
[.\DarkMod\AI\BasicMind.cpp ( 108):INF (AI) FR: 2044] Pushing UnreachableTarget from AgitatedSearching (idAI_atdm:ai_undead_zombie_48)
[.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 2.716954 msecs.
[.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_49
[.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW!
[.\DarkMod\AI\Tasks\ChaseEnemyTask.cpp ( 50):INF (AI) FR: 2044] Chase Enemy Task performing.
[.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.377497 msecs.
[.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_51
[.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW!
[.\DarkMod\AI\Tasks\MeleeCombatTask.cpp ( 39):INF (AI) FR: 2044] Melee Combat Task performing.
[.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.074622 msecs.
[.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_52
[.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW!
[.\DarkMod\AI\Tasks\MeleeCombatTask.cpp ( 39):INF (AI) FR: 2044] Melee Combat Task performing.
[.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.087367 msecs.
[.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_53
[.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW!
[.\DarkMod\AI\Tasks\MeleeCombatTask.cpp ( 39):INF (AI) FR: 2044] Melee Combat Task performing.
[.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.081418 msecs.
[.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_54
[.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW!
[.\DarkMod\AI\Tasks\MeleeCombatTask.cpp ( 39):INF (AI) FR: 2044] Melee Combat Task performing.
[.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.074227 msecs.
[.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_55
[.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW!
[.\DarkMod\AI\Tasks\ChaseEnemyTask.cpp ( 50):INF (AI) FR: 2044] Chase Enemy Task performing.
[.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.126174 msecs.
[.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_44
[.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW!
[.\DarkMod\AI\Tasks\MeleeCombatTask.cpp ( 39):INF (AI) FR: 2044] Melee Combat Task performing.
[.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.073560 msecs.
[.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... CAIVehicle_atdm:ai_monster_belcher_ridable_43
[.\DarkMod\AI\Tasks\IdleBarkTask.cpp ( 59):INF (AI) FR: 2044] IdleBarkTask performing.
[.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.074861 msecs.
[.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_50
[.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW!
[.\DarkMod\AI\Tasks\MeleeCombatTask.cpp ( 39):INF (AI) FR: 2044] Melee Combat Task performing.
[.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.080379 msecs.
[.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2045] Mind is thinking... idAI_atdm:ai_undead_zombie_45
[.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2045] COMBAT NOW!
[.\DarkMod\AI\Tasks\MeleeCombatTask.cpp ( 39):INF (AI) FR: 2045] Melee Combat Task performing.
[.\game\ai\ai.cpp (1663):DEB (AI) FR: 2045] Mind's thinking timer says: 0.094908 msecs.
[.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2045] Mind is thinking... idAI_atdm:ai_undead_zombie_46
[.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2045] COMBAT NOW!
[.\DarkMod\AI\Tasks\ChaseEnemyTask.cpp ( 50):INF (AI) FR: 2045] Chase Enemy Task performing.
[.\game\ai\ai.cpp (1663):DEB (AI) FR: 2045] Mind's thinking timer says: 0.320100 msecs.
[.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2045] Mind is thinking... idAI_atdm:ai_undead_zombie_47
[.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2045] COMBAT NOW!
[.\DarkMod\AI\Tasks\ChaseEnemyTask.cpp ( 50):INF (AI) FR: 2045] Chase Enemy Task performing.
[.\game\ai\ai.cpp (1663):DEB (AI) FR: 2045] Mind's thinking timer says: 0.107746 msecs.
[.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2045] Mind is thinking... idAI_atdm:ai_undead_zombie_48
[.\DarkMod\AI\States\UnreachableTargetState.cpp ( 40):INF (AI) FR: 2045] UnreachableTargetState initialised.
TagsNo tags attached.

Activities

greebo

greebo

27.12.2007 11:18

administrator   ~0000945

This has been resolved in the meantime and I can't reproduce that crash. If it keeps cropping up, we can reopen that issue.

Issue History

Date Modified Username Field Change
11.11.2007 07:49 greebo New Issue
11.11.2007 07:49 greebo Status new => assigned
11.11.2007 07:49 greebo Assigned To => greebo
27.12.2007 11:18 greebo Status assigned => closed
27.12.2007 11:18 greebo Note Added: 0000945
27.12.2007 11:18 greebo Resolution open => fixed