View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000430 | The Dark Mod | AI | public | 11.11.2007 07:49 | 27.12.2007 11:18 |
| Reporter | greebo | Assigned To | greebo | ||
| Priority | high | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Product Version | SVN | ||||
| Summary | 0000430: Crash (CTD) in test/vehicle | ||||
| Description | When I was riding the Belcher around and firing arrows at the group of 12 zombies (shortly after map start so they were tightly grouped), I got a CTD. I also got a CTD earlier on in this map, a couple seconds after the AI saw me and started shambling over, but that was while the AI were still being merged in so I didn't want to report it in case it went away. It seems to go a little longer without crashing now, but still crashes eventually. | ||||
| Additional Information | In case it helps, this is my logfile with AI logging on, from the frame before the crash and the frame of the crash CODE [.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_45 [.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW! [.\DarkMod\AI\Tasks\ChaseEnemyTask.cpp ( 50):INF (AI) FR: 2044] Chase Enemy Task performing. [.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.122265 msecs. [.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_46 [.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW! [.\DarkMod\AI\Tasks\MeleeCombatTask.cpp ( 39):INF (AI) FR: 2044] Melee Combat Task performing. [.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.078332 msecs. [.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_47 [.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW! [.\DarkMod\AI\Tasks\MeleeCombatTask.cpp ( 39):INF (AI) FR: 2044] Melee Combat Task performing. [.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.076586 msecs. [.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_48 [.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW! [.\DarkMod\AI\Tasks\ChaseEnemyTask.cpp ( 50):INF (AI) FR: 2044] Chase Enemy Task performing. [.\DarkMod\AI\Tasks\ChaseEnemyTask.cpp ( 96):INF (AI) FR: 2044] Destination unreachable! [.\DarkMod\AI\BasicMind.cpp ( 157):INF (AI) FR: 2044] Switching to UnreachableTarget to Combat (idAI_atdm:ai_undead_zombie_48) [.\DarkMod\AI\BasicMind.cpp ( 108):INF (AI) FR: 2044] Pushing UnreachableTarget from AgitatedSearching (idAI_atdm:ai_undead_zombie_48) [.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 2.716954 msecs. [.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_49 [.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW! [.\DarkMod\AI\Tasks\ChaseEnemyTask.cpp ( 50):INF (AI) FR: 2044] Chase Enemy Task performing. [.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.377497 msecs. [.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_51 [.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW! [.\DarkMod\AI\Tasks\MeleeCombatTask.cpp ( 39):INF (AI) FR: 2044] Melee Combat Task performing. [.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.074622 msecs. [.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_52 [.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW! [.\DarkMod\AI\Tasks\MeleeCombatTask.cpp ( 39):INF (AI) FR: 2044] Melee Combat Task performing. [.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.087367 msecs. [.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_53 [.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW! [.\DarkMod\AI\Tasks\MeleeCombatTask.cpp ( 39):INF (AI) FR: 2044] Melee Combat Task performing. [.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.081418 msecs. [.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_54 [.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW! [.\DarkMod\AI\Tasks\MeleeCombatTask.cpp ( 39):INF (AI) FR: 2044] Melee Combat Task performing. [.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.074227 msecs. [.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_55 [.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW! [.\DarkMod\AI\Tasks\ChaseEnemyTask.cpp ( 50):INF (AI) FR: 2044] Chase Enemy Task performing. [.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.126174 msecs. [.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_44 [.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW! [.\DarkMod\AI\Tasks\MeleeCombatTask.cpp ( 39):INF (AI) FR: 2044] Melee Combat Task performing. [.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.073560 msecs. [.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... CAIVehicle_atdm:ai_monster_belcher_ridable_43 [.\DarkMod\AI\Tasks\IdleBarkTask.cpp ( 59):INF (AI) FR: 2044] IdleBarkTask performing. [.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.074861 msecs. [.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2044] Mind is thinking... idAI_atdm:ai_undead_zombie_50 [.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2044] COMBAT NOW! [.\DarkMod\AI\Tasks\MeleeCombatTask.cpp ( 39):INF (AI) FR: 2044] Melee Combat Task performing. [.\game\ai\ai.cpp (1663):DEB (AI) FR: 2044] Mind's thinking timer says: 0.080379 msecs. [.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2045] Mind is thinking... idAI_atdm:ai_undead_zombie_45 [.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2045] COMBAT NOW! [.\DarkMod\AI\Tasks\MeleeCombatTask.cpp ( 39):INF (AI) FR: 2045] Melee Combat Task performing. [.\game\ai\ai.cpp (1663):DEB (AI) FR: 2045] Mind's thinking timer says: 0.094908 msecs. [.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2045] Mind is thinking... idAI_atdm:ai_undead_zombie_46 [.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2045] COMBAT NOW! [.\DarkMod\AI\Tasks\ChaseEnemyTask.cpp ( 50):INF (AI) FR: 2045] Chase Enemy Task performing. [.\game\ai\ai.cpp (1663):DEB (AI) FR: 2045] Mind's thinking timer says: 0.320100 msecs. [.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2045] Mind is thinking... idAI_atdm:ai_undead_zombie_47 [.\DarkMod\AI\BasicMind.cpp ( 552):INF (AI) FR: 2045] COMBAT NOW! [.\DarkMod\AI\Tasks\ChaseEnemyTask.cpp ( 50):INF (AI) FR: 2045] Chase Enemy Task performing. [.\game\ai\ai.cpp (1663):DEB (AI) FR: 2045] Mind's thinking timer says: 0.107746 msecs. [.\DarkMod\AI\BasicMind.cpp ( 59):INF (AI) FR: 2045] Mind is thinking... idAI_atdm:ai_undead_zombie_48 [.\DarkMod\AI\States\UnreachableTargetState.cpp ( 40):INF (AI) FR: 2045] UnreachableTargetState initialised. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 11.11.2007 07:49 | greebo | New Issue | |
| 11.11.2007 07:49 | greebo | Status | new => assigned |
| 11.11.2007 07:49 | greebo | Assigned To | => greebo |
| 27.12.2007 11:18 | greebo | Status | assigned => closed |
| 27.12.2007 11:18 | greebo | Note Added: 0000945 | |
| 27.12.2007 11:18 | greebo | Resolution | open => fixed |