View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004302 | The Dark Mod | Textures | public | 10.04.2016 00:47 | 17.07.2022 20:39 |
Reporter | Abusimplea | Assigned To | |||
Priority | normal | Severity | trivial | Reproducibility | always |
Status | closed | Resolution | open | ||
Product Version | TDM 2.03 | ||||
Summary | 0004302: Some doors show wrong texturing on surfaces only visible when open | ||||
Description | Door door_014 and door_021's frame facing surfaces are textured in a way, that looks wrong. | ||||
Steps To Reproduce | Open a door_014 or door_021 ingame and inspect its surfaces. | ||||
Tags | No tags attached. | ||||
I don't think this is fixable anymore: 1) All skins share the same model UV map. The textures for door 14 and 21 don't match this UV map. 2) The door 14 and 21 textures can't be changed to fit this UV map since it's very likely both of these textures have already been used on brush doors in released maps. This would break their alignment 3) A possible workaround would be to give the door model a separate material for the side faces and create a modified copy of the door 14 and 21 textures that can be applied to these side faces. However, this would break any custom door skins used in released FMs. It's a minor issue that only affects 2 door skins anyway, so I'd close this issue. |
|
Date Modified | Username | Field | Change |
---|---|---|---|
10.04.2016 00:47 | Abusimplea | New Issue | |
28.03.2018 09:33 |
|
Relationship added | related to 0003771 |
17.07.2022 20:39 | Dragofer | Note Added: 0015047 | |
17.07.2022 20:39 | Dragofer | Note Edited: 0015047 | |
17.07.2022 20:39 | Dragofer | Status | new => closed |