View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004329 | DarkRadiant | Map Editing | public | 26.05.2016 17:13 | 01.01.2017 18:09 |
Reporter | Spooks | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
OS | Windows | OS Version | 7 | ||
Product Version | 2.0.3 | ||||
Target Version | 2.0.4 | Fixed in Version | 2.0.4 | ||
Summary | 0004329: Pasting Shaders from Patch To Brush Does Not Keep Texture Scale and Alignment | ||||
Description | Copying a shader from a patch then pasting it on a brush surface will scale the texture to extremely small levels. I'm skeptical that one can even take texture alignment/scale from patches and apply it to brushes, but 2.0.3 handled it competently enough by setting the texture scale to the Default Scale set in the texture inspector. However, in 2.0.4 pre versions, the shaders paste at an extremely small scale and at the very least this behavior should be reverted back to how 2.0.3 did it. | ||||
Steps To Reproduce | MMB (Copy Shader) on patch Shift/Ctrl+MMB (Paste Shader Natural/Paste Shader Projected) on brush | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
26.05.2016 17:13 | Spooks | New Issue | |
27.05.2016 11:43 | greebo | Status | new => confirmed |
27.05.2016 11:48 | greebo | Assigned To | => greebo |
27.05.2016 11:48 | greebo | Status | confirmed => assigned |
27.05.2016 11:48 | greebo | Target Version | => 2.0.4 |
27.05.2016 11:49 | greebo | Note Added: 0008182 | |
27.05.2016 11:49 | greebo | Status | assigned => resolved |
27.05.2016 11:49 | greebo | Fixed in Version | => 2.0.4 |
27.05.2016 11:49 | greebo | Resolution | open => fixed |
29.05.2016 11:11 | Spooks | File Added: patch_bug.map | |
01.01.2017 18:09 | greebo | Status | resolved => closed |