View Issue Details

IDProjectCategoryView StatusLast Update
0004386DarkRadiantMap Editingpublic19.07.2017 16:29
ReporterSpooks Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
OSWindowsOS Version7 
Product Version2.1.0 
Target Version2.1.0Fixed in Version2.1.0 
Summary0004386: Projected lights don't rotate around their origin anymore
DescriptionHappening on the latest DarkRadiant 2.0.5 prerelease build. Does not happen on 2.0.4.
Steps To ReproduceMake a light.
Go into light properties and turn it from an Omni to a Projected light.
Bring up the rotation widget and you can see it is centered in the centre of the light volume rather than the light origin.
TagsNo tags attached.

Relationships

related to 0004578 closedgreebo Multiselection with lights offsets the rotation origin 

Activities

greebo

greebo

25.09.2016 10:28

administrator   ~0008344

While the problem can be circumvented by activating the "Rotate func_* entities around origin" option in the top toolbar, the deactivated setting produced weird results, so I added code to always use the light's origin as rotation pivot (provided a single light entity is selected in the first place).

Issue History

Date Modified Username Field Change
25.09.2016 08:41 Spooks New Issue
25.09.2016 08:45 greebo Status new => confirmed
25.09.2016 08:45 greebo Product Version => 2.1.0
25.09.2016 10:28 greebo Note Added: 0008344
25.09.2016 10:28 greebo Status confirmed => resolved
25.09.2016 10:28 greebo Fixed in Version => 2.1.0
25.09.2016 10:28 greebo Resolution open => fixed
25.09.2016 10:28 greebo Assigned To => greebo
25.09.2016 10:28 greebo Target Version => 2.1.0
07.07.2017 18:51 greebo Status resolved => closed
19.07.2017 16:29 Spooks Relationship added related to 0004578