View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004387 | DarkRadiant | Selection System | public | 25.09.2016 16:00 | 07.07.2017 18:51 |
Reporter | Spooks | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | sometimes |
Status | closed | Resolution | fixed | ||
OS | Windows | OS Version | 7 | ||
Product Version | 2.1.0 | ||||
Target Version | 2.1.0 | Fixed in Version | 2.1.0 | ||
Summary | 0004387: Invert Selection problems | ||||
Description | In 2.0.4 Invert Selection works like this: you select an object, press I then everything but that object gets selected. In 2.0.5 pre5 Invert Selection now a) does not ACTUALLY invert the selection, rather it selects all b) it disregards hidden layers and objects manually hidden by H c) it takes multiple presses of the I button, with each press cycling through weird selection criteria before it returns to your original selection. | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
I'm currently trying to narrow down what the problematic cases are. Can you maybe send me a .map including the .darkradiant file and describe some use cases that are not working anymore? That would be helpful. | |
Okay, I've tried to be more rigorous and I've attempted several scenarios and I have a better idea when invert selection fails now. I've uploaded a map with .darkradiant file in tow which exhibits the problem. When the map opens, select any of the brushes and press "I" a couple of times - Invert Selection should work fine. Then, hide the Default layer and select any of the brushes left - pressing "I" will no longer give the same result. It doesn't matter how you select the brushes: 3D or 2D viewport, directly or by clicking a layer name. It looks like a layer issue but I'm fairly sure it's not Default Layer itself that's doing this. In my actual WIP, the layer which contains the caulk that is used to seal the map is the one that messes up Invert Selection if it is hidden. Edit: The map was created in pre5, but the problem carries over in pre6. It's also very hard for me to reproduce this behavior consistently. |
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Thanks, I can see the problematic behaviour. | |
It appears that 2.0.4 has problems too when the worldspawn entity is not visible (i.e. hidden by a layer), although the problems doesn't manifest itself as weird as in 2.0.5. I'll have to go through that InvertSelection code, the algorithm could use some work anyway. |
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Rewrote the invert selection algorithm; fixed in 42229aa9d70ca688fa6037fe55e06d8fe0e3c855. | |
Date Modified | Username | Field | Change |
---|---|---|---|
25.09.2016 16:00 | Spooks | New Issue | |
25.09.2016 16:01 | Spooks | Category | Map Editing => Selection System |
25.09.2016 18:36 | greebo | Status | new => acknowledged |
09.10.2016 14:18 | greebo | Status | acknowledged => confirmed |
15.10.2016 16:58 | greebo | Note Added: 0008375 | |
15.10.2016 16:58 | greebo | Status | confirmed => feedback |
18.10.2016 20:41 | Spooks | Note Added: 0008380 | |
18.10.2016 20:41 | Spooks | Status | feedback => new |
18.10.2016 20:41 | Spooks | File Added: selection_problems.zip | |
18.10.2016 20:46 | Spooks | Note Edited: 0008380 | |
18.10.2016 22:00 | Spooks | Reproducibility | always => sometimes |
19.10.2016 17:23 | greebo | Note Added: 0008382 | |
19.10.2016 17:23 | greebo | Assigned To | => greebo |
19.10.2016 17:23 | greebo | Status | new => confirmed |
22.10.2016 16:44 | greebo | Relationship added | related to 0002141 |
22.10.2016 16:46 | greebo | Note Added: 0008386 | |
29.10.2016 06:52 | greebo | Product Version | => 2.1.0 |
29.10.2016 06:52 | greebo | Target Version | => 2.1.0 |
29.10.2016 06:53 | greebo | Note Added: 0008402 | |
29.10.2016 06:53 | greebo | Status | confirmed => resolved |
29.10.2016 06:53 | greebo | Fixed in Version | => 2.1.0 |
29.10.2016 06:53 | greebo | Resolution | open => fixed |
07.07.2017 18:51 | greebo | Status | resolved => closed |