View Issue Details

IDProjectCategoryView StatusLast Update
0004389The Dark ModGraphicspublic16.11.2017 18:38
ReporterVanishedOne Assigned To 
PrioritynormalSeveritynormalReproducibilitysometimes
Status newResolutionopen 
Platformx64OSWindowsOS Version8.1
Product VersionTDM 2.04 
Summary0004389: Textures glitching on some surfaces aligned with light centre
DescriptionIn the attached map file, stay where you are, look down slightly and turn left and right. You should see Z-fighting-esque green flickering on the ridges of the wall texture in front of you.

It's somehow caused by the wall light. The affected surface is within the light's volume and the light centre falls on the same axis.
Additional InformationFor mappers who find cases of this, the work-around is to move the light centre slightly. Finding cases in the first place is troublesome, since they may appear only when visportals between the light and the affected surface are open.
TagsNo tags attached.
Attached Files
lightbug.map (7,195 bytes)

Activities

nbohr1more

nbohr1more

15.09.2017 02:59

developer   ~0009244

Wow. Pretty resilient bug. Still replicable in TDM 2.06...
VanishedOne

VanishedOne

16.11.2017 18:38

reporter   ~0009627

stgatilov suggested r_shadowPolygonFactor 1 to address a soft shadows bug and I found in passing that it may have cured this one as well.

Issue History

Date Modified Username Field Change
28.09.2016 14:40 VanishedOne New Issue
28.09.2016 14:40 VanishedOne File Added: lightbug.map
15.09.2017 02:59 nbohr1more Note Added: 0009244
16.11.2017 18:38 VanishedOne Note Added: 0009627