View Issue Details

IDProjectCategoryView StatusLast Update
0004394The Dark ModAIpublic16.08.2017 14:39
Reportergrayman Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionTDM 2.04 
Target VersionTDM 2.06Fixed in VersionTDM 2.06 
Summary0004394: snd_combat_ranged* not being played
Descriptionsnd_combat_ranged and snd_combat_ranged_monster aren't being played.
TagsNo tags attached.

Activities

grayman

grayman

12.10.2016 20:42

viewer   ~0008374

RangedCombatTask::Perform() was checking to see when it could next issue these barks, but it was checking the wrong timestamp.

Rev. 6634:

RangedCombatTask.cpp
grayman

grayman

08.12.2016 19:33

viewer   ~0008608

2.05 testing shows that the code path doesn't run through the spot where the missing bark is played.

There's a conflict between snd_to_combat and snd_combat_ranged that still needs to be resolved.

Revisit this in 2.06.
grayman

grayman

16.08.2017 14:39

viewer   ~0009088

The changes for the elemental helped out a bit with this one.

The only thing left to do was to let the AI emit his combat bark more often as he executed his ranged attack. Barks are randomly timed.

rev 7073

Issue History

Date Modified Username Field Change
12.10.2016 19:03 grayman New Issue
12.10.2016 19:03 grayman Status new => assigned
12.10.2016 19:03 grayman Assigned To => grayman
12.10.2016 20:42 grayman Note Added: 0008374
12.10.2016 20:42 grayman Status assigned => resolved
12.10.2016 20:42 grayman Resolution open => fixed
12.10.2016 20:42 grayman Fixed in Version => TDM 2.05
08.12.2016 19:33 grayman Note Added: 0008608
08.12.2016 19:33 grayman Status resolved => assigned
08.12.2016 19:33 grayman Resolution fixed => reopened
08.12.2016 19:33 grayman Fixed in Version TDM 2.05 =>
08.12.2016 19:33 grayman Target Version TDM 2.05 => TDM 2.06
16.08.2017 14:39 grayman Note Added: 0009088
16.08.2017 14:39 grayman Status assigned => resolved
16.08.2017 14:39 grayman Resolution reopened => fixed
16.08.2017 14:39 grayman Fixed in Version => TDM 2.06