View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004450 | DarkRadiant | GUI | public | 29.12.2016 05:57 | 10.08.2017 18:34 |
Reporter | greebo | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | 2.1.0 | ||||
Target Version | 2.2.0 | Fixed in Version | 2.2.0 | ||
Summary | 0004450: Sound Chooser doesn't preselect the shader when editing a s_shader spawnarg | ||||
Description | After adding a speaker and assigning a random ambient sound shader (e.g. "wheater_rain01"), head to the entity inspector and select the s_shader spawnarg. Then hit the "Choose sound..." button to open the Sound Chooser dialog => the parent folder of the "whather_rain01" shader is selected instead of the shader itself. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
29.12.2016 05:57 | greebo | New Issue | |
29.12.2016 05:57 | greebo | Status | new => confirmed |
29.12.2016 05:59 | greebo | Note Added: 0008669 | |
29.12.2016 05:59 | greebo | Status | confirmed => resolved |
29.12.2016 05:59 | greebo | Fixed in Version | => 2.2.0 |
29.12.2016 05:59 | greebo | Resolution | open => fixed |
29.12.2016 05:59 | greebo | Assigned To | => greebo |
10.08.2017 18:34 | greebo | Status | resolved => closed |