View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004450 | DarkRadiant | GUI | public | 29.12.2016 05:57 | 10.08.2017 18:34 |
| Reporter | greebo | Assigned To | greebo | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Product Version | 2.1.0 | ||||
| Target Version | 2.2.0 | Fixed in Version | 2.2.0 | ||
| Summary | 0004450: Sound Chooser doesn't preselect the shader when editing a s_shader spawnarg | ||||
| Description | After adding a speaker and assigning a random ambient sound shader (e.g. "wheater_rain01"), head to the entity inspector and select the s_shader spawnarg. Then hit the "Choose sound..." button to open the Sound Chooser dialog => the parent folder of the "whather_rain01" shader is selected instead of the shader itself. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 29.12.2016 05:57 | greebo | New Issue | |
| 29.12.2016 05:57 | greebo | Status | new => confirmed |
| 29.12.2016 05:59 | greebo | Note Added: 0008669 | |
| 29.12.2016 05:59 | greebo | Status | confirmed => resolved |
| 29.12.2016 05:59 | greebo | Fixed in Version | => 2.2.0 |
| 29.12.2016 05:59 | greebo | Resolution | open => fixed |
| 29.12.2016 05:59 | greebo | Assigned To | => greebo |
| 10.08.2017 18:34 | greebo | Status | resolved => closed |