View Issue Details

IDProjectCategoryView StatusLast Update
0004450DarkRadiantGUIpublic10.08.2017 18:34
Reportergreebo Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
Product Version2.1.0 
Target Version2.2.0Fixed in Version2.2.0 
Summary0004450: Sound Chooser doesn't preselect the shader when editing a s_shader spawnarg
DescriptionAfter adding a speaker and assigning a random ambient sound shader (e.g. "wheater_rain01"), head to the entity inspector and select the s_shader spawnarg. Then hit the "Choose sound..." button to open the Sound Chooser dialog => the parent folder of the "whather_rain01" shader is selected instead of the shader itself.
TagsNo tags attached.

Activities

greebo

greebo

29.12.2016 05:59

administrator   ~0008669

Fixed in b7cfa8d9e728f8d66d6b7edbb09a4b0637e3e000

Issue History

Date Modified Username Field Change
29.12.2016 05:57 greebo New Issue
29.12.2016 05:57 greebo Status new => confirmed
29.12.2016 05:59 greebo Note Added: 0008669
29.12.2016 05:59 greebo Status confirmed => resolved
29.12.2016 05:59 greebo Fixed in Version => 2.2.0
29.12.2016 05:59 greebo Resolution open => fixed
29.12.2016 05:59 greebo Assigned To => greebo
10.08.2017 18:34 greebo Status resolved => closed