View Issue Details

IDProjectCategoryView StatusLast Update
0004500DarkRadiantMap Editingpublic17.12.2017 16:21
ReporterSpooks Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
OSWindowsOS Version7 
Product Version2.2.1 
Target Version2.3.0Fixed in Version2.3.0 
Summary0004500: You Can Reparent Primitives to any Entity, not just func_statics
DescriptionSelect a brush, then an entity. Select "Reparent primitives". The brush will become part of the entity in the editor, but upon compile will be invisible ingame. If the user selects "Return to worldspawn", the brush will return to worldspawn but the entity will disappear (I assume creating a fs with no primitives inside it).
Additional InformationI restate this is not just a bug affecting func_statics that have models, but any entity. I was able to reparent a brush to a fireplace entity and a point light.
TagsNo tags attached.

Activities

greebo

greebo

29.03.2017 18:28

administrator   ~0008783

Fixed in a9d07478e762400d13a48197d9bc4650d46ad108. It's now required to have a func_static-like entity selected as last item.

Issue History

Date Modified Username Field Change
28.03.2017 18:04 Spooks New Issue
28.03.2017 18:04 Spooks Summary You Can Reparent Primitives to Models => You Can Reparent Primitives to Entities
29.03.2017 08:44 greebo Status new => acknowledged
29.03.2017 16:24 greebo Status acknowledged => confirmed
29.03.2017 16:25 greebo Target Version => 2.3.0
29.03.2017 16:25 greebo Summary You Can Reparent Primitives to Entities => You Can Reparent Primitives to any Entity, not just func_statics
29.03.2017 18:28 greebo Assigned To => greebo
29.03.2017 18:28 greebo Status confirmed => assigned
29.03.2017 18:28 greebo Note Added: 0008783
29.03.2017 18:28 greebo Status assigned => resolved
29.03.2017 18:28 greebo Fixed in Version => 2.3.0
29.03.2017 18:28 greebo Resolution open => fixed
17.12.2017 16:21 greebo Status resolved => closed