View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004543 | The Dark Mod | Coding | public | 12.06.2017 08:14 | 31.08.2020 04:16 |
Reporter | stgatilov | Assigned To | stgatilov | ||
Priority | normal | Severity | feature | Reproducibility | always |
Status | closed | Resolution | won't fix | ||
Summary | 0004543: Investigate motion interpolation in cinematics | ||||
Description | A lot of videos have low FPS, e.g. legacy ROQ videos seems to be played at 30 FPS. We can try to display artificial frame interpolated from the two nearest frames really present in the video file. This can raise FPS to make cinematics more smooth. I think simple linear interpolation is worth trying. If it improves perception of the video, then let it be. I think looking into more complicated motion estimation algorithms is not worth it. | ||||
Tags | No tags attached. | ||||
Note that idCinematicFFMpeg::GetFrame internal method already returns two closest frames and interpolation parameter between them. Currently the closest of these two frames i chosen, and it should be trivial to produce convex combination of two frames and return it. | |
I vaguely recall that I tried linear interpolation, and the results were not convincing. Right now I think this investigation is not worth the time. |
|
Date Modified | Username | Field | Change |
---|---|---|---|
12.06.2017 08:14 | stgatilov | New Issue | |
12.06.2017 08:14 | stgatilov | Status | new => assigned |
12.06.2017 08:14 | stgatilov | Assigned To | => stgatilov |
12.06.2017 08:15 | stgatilov | Note Added: 0008902 | |
31.08.2020 04:16 | stgatilov | Status | assigned => closed |
31.08.2020 04:16 | stgatilov | Resolution | open => won't fix |
31.08.2020 04:16 | stgatilov | Note Added: 0012767 |