View Issue Details

IDProjectCategoryView StatusLast Update
0004570DarkRadiantMap Editingpublic10.05.2018 18:28
Reportergreebo Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Product Version2.2.1 
Target Version2.3.0Fixed in Version2.3.0 
Summary0004570: In a TDM 2.0 game with no fs_base_path, the PK4 names show up as top level nodes in Sound and Entity Choosers
DescriptionWhen setting up DR like this:

Game: The Dark Mod 2.0 (standalone)
Engine Path: d:\games\darkmod
Mod: fms/workshop
Mod Base: <empty>

The Sound Chooser and Entity Selector will end up with a lot of PK4 top level nodes:

- tdm_ai_animals01.pk4
|- AI
|- Ragdolls, etc.
- tdm_ai_base01.pk4
|- AI
|- Ragdolls, etc.
- tdm_bla_bla
|- etc.

All of those should be incorporated into one single tree with only one instance of each display folder ("AI", "Ragdolls", etc.)
TagsNo tags attached.




16.07.2017 04:55

administrator   ~0008998

Fixed in d700acf

Issue History

Date Modified Username Field Change
16.07.2017 04:49 greebo New Issue
16.07.2017 04:49 greebo Assigned To => greebo
16.07.2017 04:49 greebo Status new => assigned
16.07.2017 04:55 greebo Note Added: 0008998
16.07.2017 04:55 greebo Status assigned => resolved
16.07.2017 04:55 greebo Fixed in Version => 2.3.0
16.07.2017 04:55 greebo Resolution open => fixed
10.05.2018 18:28 greebo Status resolved => closed