View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004570 | DarkRadiant | Map Editing | public | 16.07.2017 04:49 | 10.05.2018 18:28 |
| Reporter | greebo | Assigned To | greebo | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Product Version | 2.2.1 | ||||
| Target Version | 2.3.0 | Fixed in Version | 2.3.0 | ||
| Summary | 0004570: In a TDM 2.0 game with no fs_base_path, the PK4 names show up as top level nodes in Sound and Entity Choosers | ||||
| Description | When setting up DR like this: Game: The Dark Mod 2.0 (standalone) Engine Path: d:\games\darkmod Mod: fms/workshop Mod Base: <empty> The Sound Chooser and Entity Selector will end up with a lot of PK4 top level nodes: - tdm_ai_animals01.pk4 |- AI |- Ragdolls, etc. - tdm_ai_base01.pk4 |- AI |- Ragdolls, etc. - tdm_bla_bla |- etc. All of those should be incorporated into one single tree with only one instance of each display folder ("AI", "Ragdolls", etc.) | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 16.07.2017 04:49 | greebo | New Issue | |
| 16.07.2017 04:49 | greebo | Assigned To | => greebo |
| 16.07.2017 04:49 | greebo | Status | new => assigned |
| 16.07.2017 04:55 | greebo | Note Added: 0008998 | |
| 16.07.2017 04:55 | greebo | Status | assigned => resolved |
| 16.07.2017 04:55 | greebo | Fixed in Version | => 2.3.0 |
| 16.07.2017 04:55 | greebo | Resolution | open => fixed |
| 10.05.2018 18:28 | greebo | Status | resolved => closed |