View Issue Details

IDProjectCategoryView StatusLast Update
0004589The Dark ModPhysicspublic27.07.2017 17:37
ReporterSpringheel Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Product VersionTDM 2.05 
Summary0004589: flashbomb and sypglass entities float at map start
DescriptionAlso, the spyglass doesn't disappear when frobbed. It goes into the grabber and makes the "added to inventory" sound.
TagsNo tags attached.

Activities

Springheel

Springheel

27.07.2017 17:37

administrator   ~0009035

The problem is that the base class for player tools has "no_drop" "1" assigned.

I suspect that was a mistaken attempt to keep the player from dropping it from their inventory, but that line keeps the object from falling to the ground at game start (it will move it if gets hit by an impulse, however).

Changing it at this point could cause problems with existing maps.

As for the spyglass, I suspect that behaviour is because it is set to not stackable, and I already had a spyglass in my inventory.

Issue History

Date Modified Username Field Change
27.07.2017 14:38 Springheel New Issue
27.07.2017 14:38 Springheel Status new => assigned
27.07.2017 14:38 Springheel Assigned To => Springheel
27.07.2017 17:37 Springheel Note Added: 0009035
27.07.2017 17:37 Springheel Status assigned => closed
27.07.2017 17:37 Springheel Resolution open => fixed