View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004589 | The Dark Mod | Physics | public | 27.07.2017 14:38 | 27.07.2017 17:37 |
| Reporter | Springheel | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Product Version | TDM 2.05 | ||||
| Summary | 0004589: flashbomb and sypglass entities float at map start | ||||
| Description | Also, the spyglass doesn't disappear when frobbed. It goes into the grabber and makes the "added to inventory" sound. | ||||
| Tags | No tags attached. | ||||
|
The problem is that the base class for player tools has "no_drop" "1" assigned. I suspect that was a mistaken attempt to keep the player from dropping it from their inventory, but that line keeps the object from falling to the ground at game start (it will move it if gets hit by an impulse, however). Changing it at this point could cause problems with existing maps. As for the spyglass, I suspect that behaviour is because it is set to not stackable, and I already had a spyglass in my inventory. |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 27.07.2017 14:38 | Springheel | New Issue | |
| 27.07.2017 14:38 | Springheel | Status | new => assigned |
| 27.07.2017 14:38 | Springheel | Assigned To | => Springheel |
| 27.07.2017 17:37 | Springheel | Note Added: 0009035 | |
| 27.07.2017 17:37 | Springheel | Status | assigned => closed |
| 27.07.2017 17:37 | Springheel | Resolution | open => fixed |