View Issue Details

IDProjectCategoryView StatusLast Update
0004628The Dark ModFeature proposalpublic19.01.2019 17:11
Reporterduzenko Assigned To 
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionwon't fix 
Product VersionTDM 2.06 
Summary0004628: Don't interrupt lock picking when looking away
DescriptionI think it is unnecessary to interrupt the lockpicking because the process itself does not need eyesight.
It would help with the immersion and make the gameplay more like real life.
Glancing back when picking locks is FUN.
TagsNo tags attached.

Activities

VanishedOne

VanishedOne

28.09.2017 14:39

reporter   ~0009363

If the available angle stops being related to the frob highlight you get from looking at the door, what does it become and how is that conveyed to the player? What happens if I turn 180°?
nbohr1more

nbohr1more

28.09.2017 15:10

developer   ~0009364

I like it but I do think it's a bit of a challenge to implement.

I would say that you'd want a menu option to disable it and possibly a script interface so mappers can disable it to avoid a flame war about breaking map balance (etc).

What might make it closer to the "immersive sim" spirit is requiring the player hold down a second key to retain the lock-pick. It would give tactile feedback to the player that this is an awkward operation and would make it a little riskier to activate (thus reducing map balance issues). That would also avoid the frob detection issue.
Springheel

Springheel

29.09.2017 21:03

administrator   ~0009372

The bugtracker isn't really the best place for feature proposals, as very few people read it regularly. New feature proposals are best done in the forums.
nbohr1more

nbohr1more

05.10.2017 12:50

developer   ~0009392

Too close to code freeze. It can be moved back if Grayman makes a freeze exception.
Springheel

Springheel

22.06.2018 14:55

administrator   ~0010552

Last edited: 22.06.2018 14:55

I'm suspending this until there is discussion in the forums and an agreement that this is a good idea. Otherwise someone is going to assume it was already agreed to and go ahead with it.

Anderson

Anderson

03.01.2019 09:20

reporter   ~0011236

I didn't see a discussion on the forums about this but the idea is great because it was a feature that worked well in Thief Deadly Shadows. So if anyone has time for it - this is definitely a huge gameplay improvement for non-professional players.
Springheel

Springheel

03.01.2019 14:08

administrator   ~0011237

Thief 3 had an entirely different lockpicking system to ours, with a "suck into place" mechanism. What works well for them doesn't necessarily make sense for our system.
STiFU

STiFU

03.01.2019 15:02

developer   ~0011238

On Accountant 1, I specifically remember how annoyed I was that I couldn't really pick a lock of a door under an electric light because of a very unfortunate guard patrolling routine. In that situation, I would've wished for this feature. I think we should discuss it in more depth after the 2.07 release.
STiFU

STiFU

19.01.2019 17:11

developer   ~0011435

I am closing this issue due to the general rejection, as per the following discussion:
http://forums.thedarkmod.com/topic/19833-4628-dont-interrupt-lock-picking-when-looking-away/

Issue History

Date Modified Username Field Change
28.09.2017 10:16 duzenko New Issue
28.09.2017 14:39 VanishedOne Note Added: 0009363
28.09.2017 15:10 nbohr1more Note Added: 0009364
29.09.2017 21:03 Springheel Note Added: 0009372
05.10.2017 12:50 nbohr1more Target Version TDM 2.06 => TDM 2.07
05.10.2017 12:50 nbohr1more Note Added: 0009392
22.06.2018 14:55 Springheel Note Added: 0010552
22.06.2018 14:55 Springheel Assigned To => Springheel
22.06.2018 14:55 Springheel Status new => suspended
22.06.2018 14:55 Springheel Note Edited: 0010552
05.07.2018 14:59 nbohr1more Target Version TDM 2.07 => TDM 2.08
03.01.2019 09:20 Anderson Note Added: 0011236
03.01.2019 14:08 Springheel Note Added: 0011237
03.01.2019 15:02 STiFU Note Added: 0011238
19.01.2019 17:11 STiFU Note Added: 0011435
19.01.2019 17:11 STiFU Assigned To Springheel =>
19.01.2019 17:11 STiFU Status suspended => closed
19.01.2019 17:11 STiFU Resolution open => won't fix
19.01.2019 17:11 STiFU Target Version TDM 2.08 =>