View Issue Details

IDProjectCategoryView StatusLast Update
0004633The Dark ModCodingpublic24.10.2017 01:30
ReporterSpringheel Assigned Tonbohr1more  
PrioritynormalSeveritynormalReproducibilitysometimes
Status resolvedResolutionfixed 
Product VersionSVN 
Target VersionTDM 2.06Fixed in VersionTDM 2.06 
Summary0004633: Lightgem changing based on view angle
DescriptionThis is new and undesirable behaviour, but it is not reproducible on command at the moment. http://forums.thedarkmod.com/topic/19140-lightgem-changing-based-on-view-angle/
TagsNo tags attached.

Activities

nbohr1more

nbohr1more

17.10.2017 23:22

developer   ~0009516

Rev 7245

RenderSystem_init.cpp

Add qglFinish to R_BlendedScreenShot
nbohr1more

nbohr1more

24.10.2017 01:15

developer   ~0009525

Not the most elegant solution, but it works:

Rev 7255

RenderSystem_init
R_BlendedScreenShot

    tr.TakeScreenshot( width, height, checkname, blends, NULL );
    if ( r_useFbo.GetBool() == 1)
       {
        r_useFbo.SetBool(0);
        session->RunGameTic();
        session->UpdateScreen();
        qglFinish();
        r_useFbo.SetBool(1);
        session->RunGameTic();
        session->UpdateScreen();
        qglFinish();
       }

Issue History

Date Modified Username Field Change
14.10.2017 00:07 Springheel New Issue
17.10.2017 23:22 nbohr1more Note Added: 0009516
18.10.2017 00:34 nbohr1more Assigned To => nbohr1more
18.10.2017 00:34 nbohr1more Status new => feedback
18.10.2017 00:34 nbohr1more Description Updated View Revisions
24.10.2017 01:15 nbohr1more Note Added: 0009525
24.10.2017 01:30 nbohr1more Status feedback => resolved
24.10.2017 01:30 nbohr1more Resolution open => fixed
24.10.2017 01:30 nbohr1more Product Version TDM 2.06 => SVN
24.10.2017 01:30 nbohr1more Fixed in Version => TDM 2.06