View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004694 | The Dark Mod | Sound System | public | 07.12.2017 03:05 | 17.12.2017 11:29 |
| Reporter | stgatilov | Assigned To | stgatilov | ||
| Priority | normal | Severity | normal | Reproducibility | unable to reproduce |
| Status | closed | Resolution | unable to reproduce | ||
| Product Version | TDM 2.06 | ||||
| Summary | 0004694: NHAT politics: ambient sound stops prematurely during briefing | ||||
| Description | When you start briefing, the ambient sound is defined by sound/menu.sndshd inside nhat3.pk4. It says: tdm_NHAT_briefing { description "NHAT in-game briefing music" volume 1 looping leadin sound\ambient\ambience\underground_caves01b_0.00_0.11.99.ogg sound\ambient\ambience\underground_caves01b_0.11.99_0.33.59.ogg } Due to some reason, sound stops after playing the "leadin" sound. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 07.12.2017 03:05 | stgatilov | New Issue | |
| 07.12.2017 03:05 | stgatilov | Summary | NHAT politics: ambient sounds stops prematurely during briefing => NHAT politics: ambient sound stops prematurely during briefing |
| 07.12.2017 03:14 | stgatilov | Reproducibility | always => unable to reproduce |
| 07.12.2017 03:14 | stgatilov | Note Added: 0009745 | |
| 17.12.2017 11:29 | stgatilov | Status | new => closed |
| 17.12.2017 11:29 | stgatilov | Assigned To | => stgatilov |
| 17.12.2017 11:29 | stgatilov | Resolution | open => unable to reproduce |