View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004695 | DarkRadiant | GUI | public | 10.12.2017 09:22 | 28.12.2019 11:00 |
| Reporter | greebo | Assigned To | greebo | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Product Version | 2.4.0 | ||||
| Target Version | 2.5.0 | Fixed in Version | 2.5.0 | ||
| Summary | 0004695: New Game Setup Dialog | ||||
| Description | While the terms used in idTech mapping (engine/fs_game/fs_game_base) are still applicable to TDM 2.0 they are rarely used this way. Rather TDM mappers are using fs_game only to indicate what mission they are working on. In the .game file it's now possible to add a node for choosing which game setup dialog the game should be using: <gameSetup> <dialog type="TDM" /><!-- Indicates the TDM-style setup dialog showing options for engine path and mission --> <missionFolder value="fms/" /> </gameSetup> Only the darkmod.game has such a node, by default the idTechGeneric type is used. The game setup page denoted here needs to be supported by the code, needless to say. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 10.12.2017 09:22 | greebo | New Issue | |
| 10.12.2017 09:22 | greebo | Assigned To | => greebo |
| 10.12.2017 09:22 | greebo | Status | new => assigned |
| 10.12.2017 09:23 | greebo | Note Added: 0009753 | |
| 10.12.2017 09:23 | greebo | Status | assigned => resolved |
| 10.12.2017 09:23 | greebo | Fixed in Version | => 2.5.0 |
| 10.12.2017 09:23 | greebo | Resolution | open => fixed |
| 28.12.2019 11:00 | greebo | Status | resolved => closed |