View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004718 | DarkRadiant | Map Editing | public | 28.12.2017 07:04 | 09.01.2020 19:25 |
Reporter | greebo | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Product Version | 2.5.0 | ||||
Target Version | 2.6.0 | Fixed in Version | 2.6.0 | ||
Summary | 0004718: Undo after changing func_static entity classname results in lost child primitives | ||||
Description | Hitting undo after changing the classname of a func_static entity to something different (e.g. func_liquid) will correctly re-insert the func_static into the scene, but any child brushes appear to be gone. | ||||
Steps To Reproduce | - Create Map - Create two brushes - Convert to func_static - Duplicate the func_static and move it away - Change the entity classname to func_liquid - Hit Undo The Entity List now shows the func_static, but it's an empty entity, the child brushes are missing. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
28.12.2017 07:04 | greebo | New Issue | |
28.12.2017 07:04 | greebo | Status | new => confirmed |
28.12.2017 15:38 | greebo | Assigned To | => greebo |
28.12.2017 15:38 | greebo | Status | confirmed => assigned |
28.12.2017 15:38 | greebo | Target Version | => 2.6.0 |
28.12.2017 15:40 | greebo | Note Added: 0009912 | |
28.12.2017 15:40 | greebo | Status | assigned => resolved |
28.12.2017 15:40 | greebo | Fixed in Version | => 2.6.0 |
28.12.2017 15:40 | greebo | Resolution | open => fixed |
28.12.2019 11:00 | greebo | Status | resolved => closed |
09.01.2020 19:25 | greebo | Changeset attached | => DarkRadiant master 149fa1d1 |