View Issue Details

IDProjectCategoryView StatusLast Update
0004718DarkRadiantMap Editingpublic09.01.2020 19:25
Reportergreebo Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Product Version2.5.0 
Target Version2.6.0Fixed in Version2.6.0 
Summary0004718: Undo after changing func_static entity classname results in lost child primitives
DescriptionHitting undo after changing the classname of a func_static entity to something different (e.g. func_liquid) will correctly re-insert the func_static into the scene, but any child brushes appear to be gone.
Steps To Reproduce- Create Map
- Create two brushes
- Convert to func_static
- Duplicate the func_static and move it away
- Change the entity classname to func_liquid
- Hit Undo

The Entity List now shows the func_static, but it's an empty entity, the child brushes are missing.
TagsNo tags attached.




28.12.2017 15:40

administrator   ~0009912

Fixed in 149fa1d

Related Changesets

DarkRadiant: master 149fa1d1

2017-12-28 16:39:29


Details Diff
Fix 0004718: Undo after changing func_static entity classname results in lost child primitives Affected Issues
mod - libs/entitylib.h Diff File

Issue History

Date Modified Username Field Change
28.12.2017 07:04 greebo New Issue
28.12.2017 07:04 greebo Status new => confirmed
28.12.2017 15:38 greebo Assigned To => greebo
28.12.2017 15:38 greebo Status confirmed => assigned
28.12.2017 15:38 greebo Target Version => 2.6.0
28.12.2017 15:40 greebo Note Added: 0009912
28.12.2017 15:40 greebo Status assigned => resolved
28.12.2017 15:40 greebo Fixed in Version => 2.6.0
28.12.2017 15:40 greebo Resolution open => fixed
28.12.2019 11:00 greebo Status resolved => closed
09.01.2020 19:25 greebo Changeset attached => DarkRadiant master 149fa1d1