View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004718 | DarkRadiant | Map Editing | public | 28.12.2017 07:04 | 09.01.2020 19:25 |
| Reporter | greebo | Assigned To | greebo | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Product Version | 2.5.0 | ||||
| Target Version | 2.6.0 | Fixed in Version | 2.6.0 | ||
| Summary | 0004718: Undo after changing func_static entity classname results in lost child primitives | ||||
| Description | Hitting undo after changing the classname of a func_static entity to something different (e.g. func_liquid) will correctly re-insert the func_static into the scene, but any child brushes appear to be gone. | ||||
| Steps To Reproduce | - Create Map - Create two brushes - Convert to func_static - Duplicate the func_static and move it away - Change the entity classname to func_liquid - Hit Undo The Entity List now shows the func_static, but it's an empty entity, the child brushes are missing. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 28.12.2017 07:04 | greebo | New Issue | |
| 28.12.2017 07:04 | greebo | Status | new => confirmed |
| 28.12.2017 15:38 | greebo | Assigned To | => greebo |
| 28.12.2017 15:38 | greebo | Status | confirmed => assigned |
| 28.12.2017 15:38 | greebo | Target Version | => 2.6.0 |
| 28.12.2017 15:40 | greebo | Note Added: 0009912 | |
| 28.12.2017 15:40 | greebo | Status | assigned => resolved |
| 28.12.2017 15:40 | greebo | Fixed in Version | => 2.6.0 |
| 28.12.2017 15:40 | greebo | Resolution | open => fixed |
| 28.12.2019 11:00 | greebo | Status | resolved => closed |
| 09.01.2020 19:25 | greebo | Changeset attached | => DarkRadiant master 149fa1d1 |