View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004727 | The Dark Mod | Physics | public | 11.01.2018 04:22 | 17.12.2020 01:45 |
Reporter | grayman | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Product Version | SVN | ||||
Summary | 0004727: Noisemaker arrow will cling to a func_fracture instead of breaking it or bouncing off | ||||
Description | Fire a noisemaker at a func_fracture made of glass, and the arrow might cling to it instead of breaking the glass or bouncing off. See the screenshot. | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
Should check other arrows. | |
Fails the same way in 2.05. | |
The noisemaker projectile does not deal any damage, so it cannot break the func_fracture. In addition, it behaves the same for all surface types (spawning a noisemaker model and making some noise). So either one of those things need change if we want a different behaviour. See def/tdm_weapon_noisemaker.def for details. |
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Date Modified | Username | Field | Change |
---|---|---|---|
11.01.2018 04:22 | grayman | New Issue | |
11.01.2018 04:22 | grayman | File Added: ws6_corruption_2018-01-10_23.19.18.tga | |
11.01.2018 04:25 | grayman | File Deleted: ws6_corruption_2018-01-10_23.19.18.tga | |
11.01.2018 04:25 | grayman | File Added: ws6_corruption_arrow.jpg | |
11.01.2018 04:26 | grayman | Note Added: 0009993 | |
11.01.2018 04:30 | grayman | Note Added: 0009994 | |
20.07.2018 11:56 | Obsttorte | Note Added: 0010708 | |
19.12.2018 13:25 | grayman | Target Version | TDM 2.07 => TDM 2.08 |
22.03.2020 12:06 | grayman | Target Version | TDM 2.08 => TDM 2.09 |
17.12.2020 01:45 | nbohr1more | Target Version | TDM 2.09 => |