View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000478 | The Dark Mod | Models | public | 27.12.2007 09:57 | 23.01.2015 20:37 |
| Reporter | tels | Assigned To | Springheel | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Product Version | SVN | ||||
| Summary | 0000478: Extinguish candle flames on contact, make them wave in X/Y instead of Z | ||||
| Description | The candle flame has currently two issues: * It moves only in its Z-axis, while in real life a candle flame moves almost not at all in z-direction, but instead flickers around in X/Y directions * When you throw around a candle, and the candle flame hits something, it should go out. The reason for the change to z-axis movement was that candles laying on their side have their flame clip into solids (floor, sideboard etc.) and this causes the light to go periodically dark. But apart from making candle flames move unrealistic, this movement change doesn't really stop the flickering, throwing a candle around still can make it clip into solids sometimes. So the movement should be fixed, and candle flames extinguishable by physic contact. Gameplay-wise, this might make it nec. to allow the player to relight candles/torches/fireplaces with something else than a firearrow (small portable magic lighter?) | ||||
| Tags | No tags attached. | ||||
| As for the flame moving portion: Jittering of the flame in x/y is achievable by using the rand_osc scriptobject on the particle. See the prefab directory for examples of this. | |
| Relight changes in 1.06 included candles going out 5s after becoming horizontal. While it would be nice to douse them on contact with something, we wanted them to remain lit for a short while to handle the case where the player drops one and wants to pick it up again before it goes out. | |
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While the "extinguish on contact" is not working, the situation is already a LOT better, now that flames that are horizontal go out. For instance, the "wavering on/off" was mainly occuring if you put a candle sideways on the floor, and now this would no longer happen as the flame goes out. So I think we might now switch back the candle flames "wave in z direction" back to the more realistic "wave in x/y direction". |
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| I believe the improved particle behavior in v2.03 makes this an obsolete issue. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 27.12.2007 09:57 | tels | New Issue | |
| 21.01.2008 11:08 | tels | Category | Thief's Den Release => Models |
| 22.01.2008 15:38 | SneaksieDave | Note Added: 0001015 | |
| 21.06.2011 03:51 | grayman | Note Added: 0003892 | |
| 23.06.2011 11:08 | tels | Note Added: 0003896 | |
| 21.01.2015 16:52 | nbohr1more | Note Added: 0007365 | |
| 23.01.2015 20:37 | Springheel | Status | new => closed |
| 23.01.2015 20:37 | Springheel | Assigned To | => Springheel |
| 23.01.2015 20:37 | Springheel | Resolution | open => fixed |