View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004792 | DarkRadiant | GUI | public | 06.05.2018 18:11 | 08.11.2020 18:36 |
Reporter | Judith | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | x64 | OS | Windows | OS Version | 7 |
Product Version | 2.5.0 | ||||
Target Version | 2.7.0 | Fixed in Version | 2.7.0 | ||
Summary | 0004792: Rotation of x-oriented particles in Particle Editor is different than in-game | ||||
Description | If you want rotation of e.g. two static particles to display correctly in-game, like two planes for a candle flame in screenshot below, the rotation in Particle Editor needs to be different than in game to look correct. | ||||
Steps To Reproduce | The stage with "orientation x" exhibits the wrong rotation | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
May I ask you to provide me with that test setup (map + particle) of yours? I know it's not too complicated, but it might save me some work. | |
Sure, will do that in next day or two. Or, you can recreate it yourself, here's the particle setup: /* Generated by DarkRadiant's Particle Editor. */ particle do_flame_candle { { count 1 material textures/do/fx/candle_flame01 time 999.000 cycles 0.000 timeOffset 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation y speed "0.000" size "2.500" aspect "1.000" angle 90.000 rotation "0.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 1.000 1.000 1.000 0.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 entityColor 1 } { count 1 material textures/do/fx/candle_flame01 time 999.000 cycles 0.000 timeOffset 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation x speed "0.000" size "2.500" aspect "1.000" angle 90.000 rotation "0.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 1.000 1.000 1.000 0.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 entityColor 1 } } The texture image: https://s9.postimg.cc/5850fib1r/obraz.png (The image had to be rotated like that, as it the flame couldn't be positioned straight up. That might also be worth checking, but I checked stock TDM flame textures, and they use similar setup.) And finally the material definition: textures/do/fx/candle_flame01 { translucent noshadows twosided sort 20 { blend add map textures/do/fx/candle_flame01 } } |
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Fixed in 3bfd63c | |
Date Modified | Username | Field | Change |
---|---|---|---|
06.05.2018 18:11 | Judith | New Issue | |
06.05.2018 18:11 | Judith | File Added: emitter01.jpg | |
06.05.2018 18:56 | greebo | Note Added: 0010448 | |
06.05.2018 18:56 | greebo | Status | new => acknowledged |
07.05.2018 04:58 | greebo | Status | acknowledged => feedback |
07.05.2018 06:59 | Judith | Note Added: 0010451 | |
07.05.2018 06:59 | Judith | Status | feedback => new |
07.05.2018 07:45 | greebo | Status | new => acknowledged |
26.11.2019 16:05 | greebo | Assigned To | => greebo |
26.11.2019 16:05 | greebo | Status | acknowledged => assigned |
26.11.2019 16:07 | greebo | Target Version | => 2.7.0 |
26.11.2019 16:07 | greebo | Summary | Rotation of particles in Particle Editor is different than in-game => Rotation of x-oriented particles in Particle Editor is different than in-game |
26.11.2019 16:07 | greebo | Steps to Reproduce Updated | |
26.11.2019 16:07 | greebo | Status | assigned => resolved |
26.11.2019 16:07 | greebo | Resolution | open => fixed |
26.11.2019 16:07 | greebo | Note Added: 0011883 | |
26.11.2019 16:10 | greebo | Fixed in Version | => 2.7.0 |
09.01.2020 19:25 | greebo | Changeset attached | => DarkRadiant master 3bfd63cb |
08.11.2020 18:36 | greebo | Status | resolved => closed |