View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0004816 | The Dark Mod | Sound | public | 04.06.2018 03:41 | 30.12.2018 11:38 | 
| Reporter | stgatilov | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | N/A | 
| Status | resolved | Resolution | fixed | ||
| Product Version | TDM 2.06 | ||||
| Target Version | TDM 2.07 | Fixed in Version | TDM 2.07 | ||
| Summary | 0004816: Revise stock sound shaders and set no_efx where appropriate | ||||
| Description | In 2.06 we have EFX effects on locations, and some sounds may be excluded from these effects by puttint no_efx keyword in sound shaders. Now we should go through all stock sound shaders, and exclude add no_efx keyword to some of them. | ||||
| Additional Information | Discussion on forum: http://forums.thedarkmod.com/topic/19213-efx-discussion/ | ||||
| Tags | No tags attached. | ||||
| I've added it to player and game sounds, as well as all ambient music. Also added it to certain sounds that already have a high level of built-in reverb, like thunder and distant echoes. | |
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 04.06.2018 03:41 | stgatilov | New Issue | |
| 04.06.2018 03:41 | stgatilov | Status | new => assigned | 
| 04.06.2018 03:41 | stgatilov | Assigned To | => Springheel | 
| 04.06.2018 03:41 | stgatilov | Relationship added | related to 0004688 | 
| 08.12.2018 13:56 | Springheel | Note Added: 0010851 | |
| 08.12.2018 13:56 | Springheel | Status | assigned => feedback | 
| 30.12.2018 11:38 | STiFU | Status | feedback => resolved | 
| 30.12.2018 11:38 | STiFU | Resolution | open => fixed | 
| 30.12.2018 11:38 | STiFU | Fixed in Version | => TDM 2.07 | 
