View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0004828 | The Dark Mod | Sound System | public | 06.06.2018 13:38 | 01.02.2022 19:39 |
Reporter | stgatilov | Assigned To | Dragofer | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.06 | ||||
Target Version | TDM 2.10 | Fixed in Version | TDM 2.10 | ||
Summary | 0004828: Player voice is played when you restart St.Lucia mission | ||||
Description | See repro steps. | ||||
Steps To Reproduce | 1. Start TDM with St.Lucia mission. 2. Start new game. 3. Now press Esc to see menu, and restart game from there. After the mission is restarted, you hear all player's voice recordings player at once. | ||||
Tags | No tags attached. | ||||
Some notes: 1. I perfectly reproduce it in Release x64 from debugger, but the problem does not happen when I run Debug x64 build. 2. Using com_showSoundDecoders, it becomes clear that three vo_xxx.ogg sounds are played at once when you restart mission. The sounds start at "hit attack to start mission" screen. 3. If I start a new game and play it until I hear some of these voices during gameplay, and then restart game, still all three sounds are played. Restarting after loading a game also works the same way. |
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Entities speaker_2 (vo_backdoor), speaker_47 (vo_guardproblem) and speaker_48 (vo_hammer) miss the following property: "s_waitfortrigger" "1" If I add it manually, then the problem disappears. I wonder how this property used to work in the past. Was it not necessary to enable this s_waitfortrigger? For some reason sounds without it didn't play at mission start/restart? |
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Fixed in rev 16464 by adding spawnarg "s_waitfortrigger" "1" to the 3 player voiceover global speakers. This has always been standard procedure in my missions, never had issues with it. More on this here: https://forums.thedarkmod.com/index.php?/topic/21197-devs-210-is-branched-out/&do=findComment&comment=469649 |
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Date Modified | Username | Field | Change |
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06.06.2018 13:38 | stgatilov | New Issue | |
28.06.2018 15:51 | nbohr1more | Summary | Player voice is played when you restart St.Licua mission => Player voice is played when you restart St.Lucia mission |
14.07.2018 09:43 | stgatilov | Assigned To | => stgatilov |
14.07.2018 09:43 | stgatilov | Status | new => assigned |
14.07.2018 09:52 | stgatilov | Note Added: 0010679 | |
15.07.2018 11:56 | stgatilov | Note Added: 0010686 | |
15.07.2018 11:59 | stgatilov | Note Edited: 0010686 | |
15.12.2018 15:16 | Springheel | Assigned To | stgatilov => Springheel |
30.12.2018 11:37 | STiFU | Target Version | TDM 2.07 => TDM 2.08 |
22.03.2020 12:55 | Springheel | Target Version | TDM 2.08 => TDM 2.09 |
17.12.2020 02:48 | nbohr1more | Target Version | TDM 2.09 => TDM 2.10 |
25.12.2020 15:53 | stgatilov | Target Version | TDM 2.10 => |
01.02.2022 19:31 | Dragofer | Assigned To | Springheel => Dragofer |
01.02.2022 19:31 | Dragofer | Status | assigned => resolved |
01.02.2022 19:31 | Dragofer | Resolution | open => fixed |
01.02.2022 19:31 | Dragofer | Fixed in Version | => TDM 2.10 |
01.02.2022 19:31 | Dragofer | Note Added: 0014709 | |
01.02.2022 19:39 | nbohr1more | Target Version | => TDM 2.10 |