View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004828||The Dark Mod||Sound System||public||06.06.2018 13:38||22.03.2020 12:55|
|Product Version||TDM 2.06|
|Target Version||TDM 2.09|
|Summary||0004828: Player voice is played when you restart St.Lucia mission|
|Description||See repro steps.|
|Steps To Reproduce||1. Start TDM with St.Lucia mission.|
2. Start new game.
3. Now press Esc to see menu, and restart game from there.
After the mission is restarted, you hear all player's voice recordings player at once.
|Tags||No tags attached.|
1. I perfectly reproduce it in Release x64 from debugger, but the problem does not happen when I run Debug x64 build.
2. Using com_showSoundDecoders, it becomes clear that three vo_xxx.ogg sounds are played at once when you restart mission. The sounds start at "hit attack to start mission" screen.
3. If I start a new game and play it until I hear some of these voices during gameplay, and then restart game, still all three sounds are played. Restarting after loading a game also works the same way.
Entities speaker_2 (vo_backdoor), speaker_47 (vo_guardproblem) and speaker_48 (vo_hammer) miss the following property:
If I add it manually, then the problem disappears.
I wonder how this property used to work in the past. Was it not necessary to enable this s_waitfortrigger? For some reason sounds without it didn't play at mission start/restart?
|06.06.2018 13:38||stgatilov||New Issue|
|28.06.2018 15:51||nbohr1more||Summary||Player voice is played when you restart St.Licua mission => Player voice is played when you restart St.Lucia mission|
|14.07.2018 09:43||stgatilov||Assigned To||=> stgatilov|
|14.07.2018 09:43||stgatilov||Status||new => assigned|
|14.07.2018 09:52||stgatilov||Note Added: 0010679|
|15.07.2018 11:56||stgatilov||Note Added: 0010686|
|15.07.2018 11:59||stgatilov||Note Edited: 0010686||View Revisions|
|15.12.2018 15:16||Springheel||Assigned To||stgatilov => Springheel|
|30.12.2018 11:37||STiFU||Target Version||TDM 2.07 => TDM 2.08|
|22.03.2020 12:55||Springheel||Target Version||TDM 2.08 => TDM 2.09|