View Issue Details

IDProjectCategoryView StatusLast Update
0004828The Dark ModSound Systempublic01.02.2022 19:39
Reporterstgatilov Assigned ToDragofer  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product VersionTDM 2.06 
Target VersionTDM 2.10Fixed in VersionTDM 2.10 
Summary0004828: Player voice is played when you restart St.Lucia mission
DescriptionSee repro steps.
Steps To Reproduce1. Start TDM with St.Lucia mission.
2. Start new game.
3. Now press Esc to see menu, and restart game from there.

After the mission is restarted, you hear all player's voice recordings player at once.
TagsNo tags attached.

Activities

stgatilov

stgatilov

14.07.2018 09:52

administrator   ~0010679

Some notes:

1. I perfectly reproduce it in Release x64 from debugger, but the problem does not happen when I run Debug x64 build.
2. Using com_showSoundDecoders, it becomes clear that three vo_xxx.ogg sounds are played at once when you restart mission. The sounds start at "hit attack to start mission" screen.
3. If I start a new game and play it until I hear some of these voices during gameplay, and then restart game, still all three sounds are played. Restarting after loading a game also works the same way.
stgatilov

stgatilov

15.07.2018 11:56

administrator   ~0010686

Last edited: 15.07.2018 11:59

Entities speaker_2 (vo_backdoor), speaker_47 (vo_guardproblem) and speaker_48 (vo_hammer) miss the following property:
  "s_waitfortrigger" "1"
If I add it manually, then the problem disappears.

I wonder how this property used to work in the past. Was it not necessary to enable this s_waitfortrigger? For some reason sounds without it didn't play at mission start/restart?

Dragofer

Dragofer

01.02.2022 19:31

developer   ~0014709

Fixed in rev 16464 by adding spawnarg "s_waitfortrigger" "1" to the 3 player voiceover global speakers. This has always been standard procedure in my missions, never had issues with it. More on this here:
https://forums.thedarkmod.com/index.php?/topic/21197-devs-210-is-branched-out/&do=findComment&comment=469649

Issue History

Date Modified Username Field Change
06.06.2018 13:38 stgatilov New Issue
28.06.2018 15:51 nbohr1more Summary Player voice is played when you restart St.Licua mission => Player voice is played when you restart St.Lucia mission
14.07.2018 09:43 stgatilov Assigned To => stgatilov
14.07.2018 09:43 stgatilov Status new => assigned
14.07.2018 09:52 stgatilov Note Added: 0010679
15.07.2018 11:56 stgatilov Note Added: 0010686
15.07.2018 11:59 stgatilov Note Edited: 0010686
15.12.2018 15:16 Springheel Assigned To stgatilov => Springheel
30.12.2018 11:37 STiFU Target Version TDM 2.07 => TDM 2.08
22.03.2020 12:55 Springheel Target Version TDM 2.08 => TDM 2.09
17.12.2020 02:48 nbohr1more Target Version TDM 2.09 => TDM 2.10
25.12.2020 15:53 stgatilov Target Version TDM 2.10 =>
01.02.2022 19:31 Dragofer Assigned To Springheel => Dragofer
01.02.2022 19:31 Dragofer Status assigned => resolved
01.02.2022 19:31 Dragofer Resolution open => fixed
01.02.2022 19:31 Dragofer Fixed in Version => TDM 2.10
01.02.2022 19:31 Dragofer Note Added: 0014709
01.02.2022 19:39 nbohr1more Target Version => TDM 2.10