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IDProjectCategoryView StatusLast Update
0004900DarkRadiantGeneralpublic01.02.2019 11:28
ReporterEoceneMiacid Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status acknowledgedResolutionopen 
Platformx64 LinuxOSKubuntu 
Product Version2.5.0 
Summary0004900: material and soundshader parsing problems
DescriptionDarkRadiant appears to have some parsing inconsistencies.

For example, defining a material like this:

myMaterial{
   ...
}

causes DarkRadiant to not read the material, unless there is a space or newline inbetween the definition name and the {.

So this is fine:

myMaterial {
}

or

myMaterial
{
}

Soundshaders have the same problem - however, definition files don't.
It took me a while to find the cause because Doom 3 parses this correctly.

This is a parsing bug in DarkRadiant. Could you please address it?
Steps To Reproducedefine a material like this:

myMaterial{
   ...
}

and then check the console in DarkRadiant
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Issue History

Date Modified Username Field Change
24.11.2018 08:12 EoceneMiacid New Issue
01.02.2019 11:28 orbweaver Status new => acknowledged