View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005008||The Dark Mod||Def / Setup||public||06.03.2019 15:29||13.03.2019 09:07|
|Product Version||TDM 2.06|
|Summary||0005008: "is_lantern" spawning breaks "should_be_vert" spawnarg|
|Description||If a moveable lantern should be made to stay lit even when lying on its side, "set should_be vert on light" "0" needs to be set on the lantern. This will only work if "is_lantern" is changed to "0" on the lantern.|
Usage case: missions which encourage the use of a moveable lantern.
|Tags||No tags attached.|
From betatesting thread of Marsh of Rahena, post 0000041:
"Now dropped lanterns remains lit, yet they stop to turn on or off after several times. Putting them down or changing holding distance temporary helps with that."
[Typo in title, spawning instead of spawnarg.]