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IDProjectCategoryView StatusLast Update
0005008The Dark ModDef / Setuppublic13.03.2019 09:07
ReporterDragofer Assigned To 
PrioritynoneSeverityminorReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.06 
Summary0005008: "is_lantern" spawning breaks "should_be_vert" spawnarg
DescriptionIf a moveable lantern should be made to stay lit even when lying on its side, "set should_be vert on light" "0" needs to be set on the lantern. This will only work if "is_lantern" is changed to "0" on the lantern.

Usage case: missions which encourage the use of a moveable lantern.
TagsNo tags attached.

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Dragofer

Dragofer

13.03.2019 09:07

developer   ~0011686

From betatesting thread of Marsh of Rahena, post 0000041:
"Now dropped lanterns remains lit, yet they stop to turn on or off after several times. Putting them down or changing holding distance temporary helps with that."

[Typo in title, spawning instead of spawnarg.]

Issue History

Date Modified Username Field Change
06.03.2019 15:29 Dragofer New Issue
13.03.2019 09:07 Dragofer Note Added: 0011686