View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005010 | The Dark Mod | Def / Setup | public | 13.03.2019 19:16 | 25.05.2020 22:11 |
Reporter | VanishedOne | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | N/A |
Status | new | Resolution | open | ||
Product Version | TDM 2.07 | ||||
Summary | 0005010: Broken items noticed by e.g. animals | ||||
Description | chanceNoticeBrokenItem is set to 1 on the entire AI hierarchy except the elemental, atdm:ai_monster_base and its child class the werebeast. It seems surprising that rats, horses or spiders would care about broken items (aside from the noise of breakage). Arguably the same applies to undead, which don't notice missing items, suspicious items, weapons, blood [edit: except Revenants, which may notice blood] or even other undead. (Steambots also don't notice any of those other things.) I thought I'd query it here in case it just turned out this way by accident. | ||||
Tags | No tags attached. | ||||
child of | 0003486 | resolved | Springheel | Completed Werebeast needed |
Date Modified | Username | Field | Change |
---|---|---|---|
13.03.2019 19:16 | VanishedOne | New Issue | |
23.02.2020 19:49 | VanishedOne | Description Updated | |
25.05.2020 22:11 | nbohr1more | Relationship added | child of 0003486 |