View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0005011 | The Dark Mod | Physics | public | 14.03.2019 00:59 | 14.03.2019 23:59 | 
| Reporter | grayman | Assigned To | grayman | ||
| Priority | normal | Severity | normal | Reproducibility | always | 
| Status | resolved | Resolution | fixed | ||
| Product Version | TDM 2.07 | ||||
| Target Version | TDM 2.08 | Fixed in Version | TDM 2.08 | ||
| Summary | 0005011: atdm:prop_winebottle is too heavy | ||||
| Description | If you give one of these to a drunk to carry around, and the drunk gets killed or KO'ed, he falls down and the bottle also falls. Try picking up the bottle. It behaves like a heavy object. If you try to throw it, it simply falls straight down because it's so heavy.  | ||||
| Steps To Reproduce | Add one to a map. Give it the spawnarg "frobable/1". Pick it up to see the problems.  | ||||
| Tags | No tags attached. | ||||
| It's missing a mass spawnarg. Copying "mass" "0.5" from a moveable bottle seems to fix it. | |
| 
	Thanks. Added, committed in rev. 15658.  | 
|
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 14.03.2019 00:59 | grayman | New Issue | |
| 14.03.2019 21:28 | VanishedOne | Note Added: 0011687 | |
| 14.03.2019 23:58 | grayman | Note Added: 0011688 | |
| 14.03.2019 23:59 | grayman | Assigned To | => grayman | 
| 14.03.2019 23:59 | grayman | Status | new => resolved | 
| 14.03.2019 23:59 | grayman | Resolution | open => fixed | 
| 14.03.2019 23:59 | grayman | Fixed in Version | => TDM 2.08 | 
| 14.03.2019 23:59 | grayman | Target Version | => TDM 2.08 |