View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005045 | The Dark Mod | Feature proposal | public | 17.08.2019 18:09 | 06.05.2022 20:29 |
Reporter | HMart | Assigned To | |||
Priority | low | Severity | normal | Reproducibility | N/A |
Status | new | Resolution | open | ||
Summary | 0005045: Implement a "boids" system | ||||
Description | This is a special code used to simulate flocking behaviors of birds and other animals. | ||||
Additional Information | Example with code of a boids system https://gamedevelopment.tutsplus.com/tutorials/3-simple-rules-of-flocking-behaviors-alignment-cohesion-and-separation--gamedev-3444 | ||||
Tags | No tags attached. | ||||
Nice video about implementing boids with code https://www.youtube.com/watch?v=bqtqltqcQhw |
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Hi guys I implemented the, very basic, boids system I made in dhewm 3 in TDM the following video shows what I have so far. If is something you guys want and don't mind cleaning up code... I will post the c++ code all files like the def file needed to make it work and also explain the process more or less. https://drive.google.com/file/d/1c7e_1dmp-BEtkUSAbxi-dJB-92MXrsQG/view?usp=sharing About the code, first a disclaimer, I'm still a total noob c++ programmer, so expect some bad code and bugs, it needs a pass from a better programmer but I hope is good enough for you guys to do something with it. |
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