View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000051 | The Dark Mod | Coding | public | 26.01.2007 20:09 | 24.06.2008 02:32 |
Reporter | SneaksieDave | Assigned To | greebo | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Fixed in Version | SVN | ||||
Summary | 0000051: Lightgem state changes based on player action | ||||
Description | Just a reminder entry. Lightgem changes for: -walking (slight increase over standing still) -running (bigger increase over standing still) -crouching (slight decrease over uncrouched state) -weapon drawn (slight increase over sheathed state) Any others? | ||||
Tags | No tags attached. | ||||
Everything of the above is implemented in the meanwhile. The actual lightgem modifier values can be set on a per-weapon basis (currently this is sword: +5, fire arrow: +20). | |
For reference: http://modetwo.net/darkmod/index.php?s=&showtopic=7809&view=findpost&p=154149 |
|
Closing this out upon implementing it for arrows (base class) and some tweaked values. Further changes should be agreed upon by team consensus so let's carry on in the thread (linked previously). | |
Date Modified | Username | Field | Change |
---|---|---|---|
26.01.2007 20:09 | SneaksieDave | New Issue | |
30.04.2008 05:47 | greebo | Status | new => assigned |
30.04.2008 05:47 | greebo | Assigned To | => greebo |
01.05.2008 07:14 | greebo | Status | assigned => resolved |
01.05.2008 07:14 | greebo | Resolution | open => fixed |
01.05.2008 07:14 | greebo | Note Added: 0001185 | |
02.06.2008 13:40 | SneaksieDave | Note Added: 0001233 | |
24.06.2008 02:32 | SneaksieDave | Status | resolved => closed |
24.06.2008 02:32 | SneaksieDave | Note Added: 0001358 | |
24.06.2008 02:32 | SneaksieDave | Fixed in Version | => SVN |