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IDProjectCategoryView StatusLast Update
0000051The Dark ModCodingpublic24.06.2008 02:32
ReporterSneaksieDave Assigned Togreebo  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionfixed 
Fixed in VersionSVN 
Summary0000051: Lightgem state changes based on player action
DescriptionJust a reminder entry.

Lightgem changes for:
-walking (slight increase over standing still)
-running (bigger increase over standing still)
-crouching (slight decrease over uncrouched state)
-weapon drawn (slight increase over sheathed state)

Any others?
TagsNo tags attached.

Activities

greebo

greebo

01.05.2008 07:14

administrator   ~0001185

Everything of the above is implemented in the meanwhile. The actual lightgem modifier values can be set on a per-weapon basis (currently this is sword: +5, fire arrow: +20).
SneaksieDave

SneaksieDave

02.06.2008 13:40

reporter   ~0001233

For reference:
http://modetwo.net/darkmod/index.php?s=&showtopic=7809&view=findpost&p=154149
SneaksieDave

SneaksieDave

24.06.2008 02:32

reporter   ~0001358

Closing this out upon implementing it for arrows (base class) and some tweaked values. Further changes should be agreed upon by team consensus so let's carry on in the thread (linked previously).

Issue History

Date Modified Username Field Change
26.01.2007 20:09 SneaksieDave New Issue
30.04.2008 05:47 greebo Status new => assigned
30.04.2008 05:47 greebo Assigned To => greebo
01.05.2008 07:14 greebo Status assigned => resolved
01.05.2008 07:14 greebo Resolution open => fixed
01.05.2008 07:14 greebo Note Added: 0001185
02.06.2008 13:40 SneaksieDave Note Added: 0001233
24.06.2008 02:32 SneaksieDave Status resolved => closed
24.06.2008 02:32 SneaksieDave Note Added: 0001358
24.06.2008 02:32 SneaksieDave Fixed in Version => SVN