View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005110||DarkRadiant||Scripting||public||06.01.2020 21:03||09.10.2020 21:18|
|Summary||0005110: Exported .ASE models become non-solid|
|Description||.ASE are almost always guaranteed to become non-solid where .LWO sometimes will be solid - at a guess I think this maybe be something to with collision models not being exported..?|
|Steps To Reproduce||- Open DR.|
- Go into Orthoview.
- Select the item/s you want to export as a single model.
- Go to file menu and select 'Export selected as model'>
-- select center objects around origin.
-- skip surfaces with caulk.
-- replace selected with model.
|Tags||No tags attached.|
|Just did a test export in 2.7pre2 and now both .ASE and .LWO models are solid in-game, yet not 2 days ago the same prceedure resulted in a non-solid .ASE model in the new area I am working on.|
|So the problem is not occurring anymore? Could this possibly have been caused by dmapping problems? I've had this in the past, where the dmap would just fail and loading the map would use the outdated collision model.|
|Let me continue to test it, as it was never fixed in 2.6 as I have loads of .LWO/ASE models in this map that are all non-solid. I will see if rexporting ones that the Ai/Player interactive with then become solid and I will come back to you.|
Did some more testing and annoying not all models are affected (as in become non solid) -
In my instance I have selected a bunch of different models and export them as a single .ASE model, here are some of the models that were exported the sing;le model - -
models/darkmod/furniture/tables/table_tavern01.lwo - SOLID
models/darkmod/furniture/shelves/winerack.ase - SOLID
models/darkmod/furniture/shelves/wall_shelf_tall01.lwo - SOLID
models/darkmod/kitchen/stove_small.lwo - NON-SOLID
models/darkmod/kitchen/skillet01.lwo - NON-SOLID
models/darkmod/kitchen/pot_stove01.lwo - - NON-SOLID
Hopefully this provide enough of a variation in models to explain why some and solid and other not.
Scratch the above solid - non-solid comparison, that was a dmap anomaly.
- Did a re-export above models.
- deleted all generated maps files.
- ran map and in-game models and non-solid again.
Maybe its the conversion from .LWO to .ASE?
|@Greebo, would you like me to create a test map with reproducible, on-demand results..?|
|I have narrowed down the reproducability, but it does seem to happen more on .LWO models.|
|Let me knock up a test map and post it here.|
|06.01.2020 21:03||Bikerdude||New Issue|
|06.01.2020 21:03||Bikerdude||File Added: Export Selected as model_non-solid.JPG|
|06.01.2020 21:14||Bikerdude||Summary||Exported models .ase or .LWO become non-solid => Exported models become non-solid|
|06.01.2020 21:14||Bikerdude||Description Updated||View Revisions|
|06.01.2020 22:02||Bikerdude||Description Updated||View Revisions|
|06.01.2020 22:02||Bikerdude||Steps to Reproduce Updated||View Revisions|
|06.01.2020 23:12||Bikerdude||Note Added: 0012099|
|07.01.2020 03:07||greebo||Note Added: 0012100|
|07.01.2020 07:28||Bikerdude||Note Added: 0012104|
|12.01.2020 12:38||Bikerdude||Summary||Exported models become non-solid => Exported .ASE models become non-solid|
|12.01.2020 12:38||Bikerdude||Note Added: 0012132|
|12.01.2020 13:04||Bikerdude||Note Added: 0012133|
|12.01.2020 16:47||greebo||Status||new => acknowledged|
|05.05.2020 15:40||Bikerdude||Note Added: 0012466|
|08.10.2020 09:49||Bikerdude||Note Added: 0012794|
|09.10.2020 21:19||Bikerdude||Note Added: 0012808|