View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000514 | The Dark Mod | AI | public | 13.01.2008 10:34 | 26.03.2010 07:37 |
| Reporter | tels | Assigned To | New Horizon | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Product Version | SVN | ||||
| Target Version | Saint Lucia Release | ||||
| Summary | 0000514: Wrong sound played when dropping down alert levels | ||||
| Description | When going down from a high to a low alert level, the AI will play the sound of the low alert level. Probably needs new sounds to define for that, as coming down from a high alert is a different situation than getting a higher alert. Example: See nothing -> notice something: "I think I see something." noticed something -> see nothing: "Must have been nothing." Get into fight: "I will have ya!" Leave fight (enemy dead): "That was easy." | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 13.01.2008 10:34 | tels | New Issue | |
| 13.01.2008 12:17 | greebo | Status | new => acknowledged |
| 24.01.2008 09:15 | greebo | Target Version | => Milestone 1/2008 |
| 27.01.2008 14:54 | angua | Status | acknowledged => assigned |
| 27.01.2008 14:54 | angua | Assigned To | => angua |
| 17.04.2008 18:10 | angua | Assigned To | angua => New Horizon |
| 17.04.2008 18:11 | angua | Note Added: 0001145 | |
| 23.11.2008 10:47 | angua | Status | assigned => resolved |
| 23.11.2008 10:47 | angua | Resolution | open => fixed |
| 26.03.2010 07:37 | greebo | Status | resolved => closed |