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Reporter | STiFU | Assigned To | STiFU | |
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Priority | normal | Severity | tweak | Reproducibility | always |
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Status | resolved | Resolution | open | |
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Target Version | TDM 2.08 | Fixed in Version | TDM 2.08 | |
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Summary | 0005206: Player view rotation should not be locked while shouldering animation is played out |
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Description | In the current implementation, the player-induced view-rotations are ignored during the shouldering animation, which feels weird. |
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Additional Information | The current implementation adjusts the viewport position and angle based on the position and angle when the animation started. All other used inputs are blocked during the animation. In order to fix that, the viewport animation must be applied in a differential manner so that it can be applied to the current user controlled viewport angle and position. |
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Tags | No tags attached. |
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