View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003607||The Dark Mod||Def / Setup||public||19.11.2013 00:15||04.04.2020 10:22|
|Priority||normal||Severity||normal||Reproducibility||have not tried|
|Target Version||TDM 2.08||Fixed in Version||TDM 2.08|
|Summary||0003607: Add dip to shouldering bodies|
|Description||When the player shoulders a body, a short rotation down of the POV, to simulate bending to pick up the body, would add something. Should be easy to accomplish.|
|Tags||No tags attached.|
|related to||0001174||closed||Pick up animation for lifting a body|
|related to||0003588||resolved||STiFU||Player can jump with body after loading game|
|related to||0001932||suspended||Gameplay balance between shouldering and dragging of bodies / Add shouldering ragdoll|
|parent of||0005205||resolved||STiFU||Player is temporarily suspended mid-air when shouldering a body mid-air|
|related to||0004107||resolved||STiFU||Need too much room to drop rag dolls|
|related to||0005206||resolved||STiFU||Player view rotation should not be locked while shouldering animation is played out|
|What if the player already looks at the body? A rotation down would look weird then I guess. Maybe we should just translate the view a little bit down, simulating a kneel down and pick-up?|
Translating down a bit might do the trick.
Since we were speaking of sounds earlier, here's another place we might want an environmental sound in addition to the grunt--perhaps playing whatever "body collapse" sound goes with the ragdoll in question, at a lower volume?
edit: actually, a more appropriate one would probably be whatever movement rustle is played while the AI is moving.
|Note to self: Make sure this viewport animation does not interfere with other viewport animations like leaning.|
Rev. 7953 adds viewport animation, rev. 7954 adds playing of rustle sounds.
The latter are pretty quiet, but there doesn't seem to be an option to increase volume from within the code. In order to actually notice the rustles, I play them numerous times while the shouldering animation plays out.
TODO: Make sure the player is not temporarily suspended mid-air when shouldering a body mid-air. Should shouldering mid-air actually be disallowed?
TODO: Investigate whether the lock on user-controlled viewport rotation can be released.
|19.11.2013 00:15||Springheel||New Issue|
|19.11.2013 00:15||Springheel||Status||new => assigned|
|19.11.2013 00:15||Springheel||Assigned To||=> Springheel|
|17.09.2017 00:58||Springheel||Assigned To||Springheel =>|
|16.10.2017 20:20||nbohr1more||Relationship added||related to 0001174|
||Status||assigned => new|
|04.01.2019 19:36||STiFU||Note Added: 0011244|
|05.01.2019 00:45||Springheel||Note Added: 0011245|
|05.01.2019 14:30||Springheel||Note Edited: 0011245||View Revisions|
|22.01.2019 22:09||Springheel||Assigned To||=> STiFU|
|22.01.2019 22:09||Springheel||Status||new => assigned|
|22.01.2019 22:10||Springheel||Relationship added||related to 0003588|
|22.01.2019 22:11||Springheel||Relationship added||related to 0004107|
|22.01.2019 22:14||Springheel||Relationship added||related to 0001932|
|22.01.2019 22:15||Springheel||Relationship added||related to 0004235|
|22.01.2019 22:18||Springheel||Relationship deleted||related to 0004235|
|23.01.2019 06:14||STiFU||Target Version||=> TDM 2.08|
|23.01.2019 06:57||STiFU||Note Added: 0011480|
|13.02.2019 14:33||STiFU||Note Added: 0011585|
|13.02.2019 14:33||STiFU||Status||assigned => resolved|
|13.02.2019 14:33||STiFU||Resolution||open => fixed|
|13.02.2019 14:33||STiFU||Fixed in Version||=> TDM 2.08|
|30.03.2020 22:57||STiFU||Note Added: 0012327|
|31.03.2020 10:54||STiFU||Relationship added||related to 0005205|
|31.03.2020 10:59||STiFU||Relationship added||related to 0005206|
|04.04.2020 10:22||STiFU||Relationship replaced||parent of 0005205|