View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005205||The Dark Mod||Animation||public||31.03.2020 10:12||04.04.2020 10:22|
|Target Version||TDM 2.08||Fixed in Version||TDM 2.08|
|Summary||0005205: Player is temporarily suspended mid-air when shouldering a body mid-air|
|Description||This behavior is a side effect of the currently given immobilization.|
a) Disallow shouldering while mid-air.
b) Remove immobilization. Possibly, have player move at recuded speed only to balance shouldering versus dragging (0001932)
|Steps To Reproduce||Jump, frob and shoulder body while mid-air. The shouldering animation will be played out. Afterwards, the player drops down to the ground.|
|Tags||No tags attached.|
As noted in the linked forum comment, option b) is not easily possible:
"The viewport animation performs a small dip to the bottom, which makes the player collision model clip into the ground. If the regular player move routines are performed during that, the player gets stuck in the ground or other weird effects. This animation simply does not work while moving with the current method of changing the player view position."
I therefore implemented option a), Rev. 8655.
|31.03.2020 10:12||STiFU||New Issue|
|31.03.2020 10:12||STiFU||Status||new => assigned|
|31.03.2020 10:12||STiFU||Assigned To||=> STiFU|
|31.03.2020 10:54||STiFU||Relationship added||related to 0003607|
|31.03.2020 14:53||STiFU||Status||assigned => resolved|
|31.03.2020 14:53||STiFU||Resolution||open => fixed|
|31.03.2020 14:53||STiFU||Note Added: 0012329|
|03.04.2020 11:57||STiFU||Fixed in Version||=> TDM 2.08|
|04.04.2020 10:22||STiFU||Relationship replaced||child of 0003607|