View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000524 | The Dark Mod | Models | public | 14.01.2008 18:14 | 15.09.2017 04:44 |
| Reporter | tels | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | N/A |
| Status | closed | Resolution | won't fix | ||
| Product Version | SVN | ||||
| Summary | 0000524: Mismatch between collision models and visual model | ||||
| Description | For some models, there should be really no mismatch between the visual model, and the collision model. E.g. for crates, all four sides should be flat, aligned to the grid 1 (so you can easily place them), and the collision model should match the visual model. Right now, this isn't the case, meaning that you cannot stack crates easily in the editor as their CM then overlap. Also, even if you place the boxes so that the CM doesn't overlap, in-game this means there is a gap between two crates that should be sitting on top of each other, so that light would for instance shine through the gap. The clipmodels here are shown to clip into each other (outermost red line) while the visual models (inner red lines) are sitting flush oneach other (as flush as it can be with no real flat faces). The same issue probably arise for various other CMs. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 14.01.2008 18:14 | tels | New Issue | |
| 14.01.2008 18:14 | tels | File Added: crate_stack.jpg | |
| 15.09.2017 04:43 | nbohr1more | Note Added: 0009251 | |
| 15.09.2017 04:44 | nbohr1more | Status | new => closed |
| 15.09.2017 04:44 | nbohr1more | Resolution | open => won't fix |