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IDProjectCategoryView StatusLast Update
0000524The Dark ModModelspublic15.09.2017 04:44
Reportertels Assigned To 
PrioritynormalSeveritynormalReproducibilityN/A
Status closedResolutionwon't fix 
Product VersionSVN 
Summary0000524: Mismatch between collision models and visual model
DescriptionFor some models, there should be really no mismatch between the visual model, and the collision model. E.g. for crates, all four sides should be flat, aligned to the grid 1 (so you can easily place them), and the collision model should match the visual model.

Right now, this isn't the case, meaning that you cannot stack crates easily in the editor as their CM then overlap. Also, even if you place the boxes so that the CM doesn't overlap, in-game this means there is a gap between two crates that should be sitting on top of each other, so that light would for instance shine through the gap.

The clipmodels here are shown to clip into each other (outermost red line) while the visual models (inner red lines) are sitting flush oneach other (as flush as it can be with no real flat faces).

The same issue probably arise for various other CMs.
TagsNo tags attached.
Attached Files
crate_stack.jpg (142,052 bytes)   
crate_stack.jpg (142,052 bytes)   

Activities

nbohr1more

nbohr1more

15.09.2017 04:43

developer   ~0009251

Report each collision model issue as it's own bug. They are manually created most of the time.

Issue History

Date Modified Username Field Change
14.01.2008 18:14 tels New Issue
14.01.2008 18:14 tels File Added: crate_stack.jpg
15.09.2017 04:43 nbohr1more Note Added: 0009251
15.09.2017 04:44 nbohr1more Status new => closed
15.09.2017 04:44 nbohr1more Resolution open => won't fix