View Issue Details

IDProjectCategoryView StatusLast Update
0005245The Dark ModModelspublic17.05.2021 21:07
ReporterBikerdude Assigned ToDragofer  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
PlatformPCOSWindowsOS Version10
Product VersionTDM 2.07 
Target VersionTDM 2.09 
Summary0005245: Broken prefab: chest_old_loot1
DescriptionThe chest is not pick-able and is missing a few arg's compared to the chest_metal prefab (that is pick-able)
TagsNo tags attached.

Relationships

related to 0005616 new MerryChest prefabs are broken 

Activities

Bikerdude

Bikerdude

09.10.2020 21:18

reporter   ~0012807

Would it be helpfull if I fixed the prefab and added a link here..?
nbohr1more

nbohr1more

29.11.2020 20:14

developer   ~0013047

Yes please!

I am pretty sure that prefabs don't count as part of asset search when loading TDM in general so this should not affect existing missions.
Bikerdude

Bikerdude

29.11.2020 22:05

reporter   ~0013048

Tested in-game, lid is now pickable.
chest_old_loot1.pfbx (10,251 bytes)   
<?xml version="1.0" encoding="utf-8"?>
<map version="1" format="portable">
  <layers>
    <layer id="0" name="Default"/>
  </layers>
  <selectionGroups/>
  <selectionSets/>
  <properties>
    <property key="EditTimeInSeconds" value="441"/>
    <property key="LastCameraAngle" value="-32.1 178.5 0"/>
    <property key="LastCameraPosition" value="101.998 -52.7397 71.8447"/>
  </properties>
  <entity number="0">
    <primitives>
      <patch number="0" width="5" height="5" fixedSubdivisions="false">
        <material name="textures/darkmod/nature/grass/nontiling/thick_straw01"/>
        <controlVertices>
          <controlVertex row="0" column="0" x="12.171295" y="19.317531" z="14.000000" u="0" v="0"/>
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          <controlVertex row="4" column="1" x="6.046295" y="-19.761417" z="14.000000" u="0.250000" v="1.000000"/>
          <controlVertex row="0" column="2" x="-0.078705" y="19.317531" z="14.000000" u="0.500000" v="0"/>
          <controlVertex row="1" column="2" x="-0.078705" y="9.547793" z="18.000000" u="0.500000" v="0.250000"/>
          <controlVertex row="2" column="2" x="-0.078705" y="-0.221943" z="14.000000" u="0.500000" v="0.500000"/>
          <controlVertex row="3" column="2" x="-1.203705" y="-10.112293" z="15.750000" u="0.500000" v="0.750000"/>
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        </controlVertices>
        <layers>
          <layer id="0"/>
        </layers>
        <selectionGroups/>
        <selectionSets/>
      </patch>
    </primitives>
    <keyValues>
      <keyValue key="classname" value="worldspawn"/>
    </keyValues>
    <layers>
      <layer id="0"/>
    </layers>
    <selectionGroups/>
    <selectionSets/>
  </entity>
  <entity number="1">
    <primitives/>
    <keyValues>
      <keyValue key="classname" value="atdm:mover_door"/>
      <keyValue key="name" value="OldChestLid_1"/>
      <keyValue key="frob_master" value="OldChestBody_1"/>
      <keyValue key="immune_to_target_setfrobable" value="1"/>
      <keyValue key="lock_picktype" value="t"/>
      <keyValue key="lock_pins" value="0"/>
      <keyValue key="locked" value="1"/>
      <keyValue key="model" value="models/darkmod/containers/openable/chest_old_lid.lwo"/>
      <keyValue key="origin" value="-14.078 0.015 22"/>
      <keyValue key="rotate" value="0 0 -60"/>
      <keyValue key="rotation" value="0 1 0 -1 0 0 0 0 1"/>
      <keyValue key="target" value="ChestFrobControl_1"/>
      <keyValue key="trigger_on_close" value="1"/>
      <keyValue key="used_by" value="-"/>
      <keyValue key="snd_close" value="door_slam"/>
      <keyValue key="snd_open" value="door_open_creaky01"/>
      <keyValue key="trigger_on_open" value="1"/>
    </keyValues>
    <layers>
      <layer id="0"/>
    </layers>
    <selectionGroups/>
    <selectionSets/>
  </entity>
  <entity number="2">
    <primitives>
      <brush number="0">
        <faces>
          <face>
            <plane x="0" y="0" z="1.000000" d="-9.750000"/>
            <textureProjection xx="-0.125000" yx="0" tx="43.501862" xy="0" yy="-0.125000" ty="12.646423"/>
            <material name="textures/common/clip"/>
            <contentsFlag value="0"/>
          </face>
          <face>
            <plane x="0" y="-1.000000" z="0" d="-15.750101"/>
            <textureProjection xx="0.125000" yx="0" tx="19.337967" xy="0" yy="0.125000" ty="97.000000"/>
            <material name="textures/common/clip"/>
            <contentsFlag value="0"/>
          </face>
          <face>
            <plane x="-1.000000" y="0" z="0" d="-9.375701"/>
            <textureProjection xx="0.125000" yx="0" tx="43.533112" xy="0" yy="0.125000" ty="97.000000"/>
            <material name="textures/common/clip"/>
            <contentsFlag value="0"/>
          </face>
          <face>
            <plane x="0" y="0" z="-1.000000" d="-7.000000"/>
            <textureProjection xx="-0.125000" yx="0" tx="43.501862" xy="0" yy="-0.125000" ty="19.353592"/>
            <material name="textures/common/clip"/>
            <contentsFlag value="0"/>
          </face>
          <face>
            <plane x="0" y="1.000000" z="0" d="-15.874899"/>
            <textureProjection xx="0.125000" yx="0" tx="12.693298" xy="0" yy="0.125000" ty="97.000000"/>
            <material name="textures/common/clip"/>
            <contentsFlag value="0"/>
          </face>
          <face>
            <plane x="1.000000" y="0" z="0" d="-8.374299"/>
            <textureProjection xx="0.125000" yx="0" tx="116.498138" xy="0" yy="0.125000" ty="97.000000"/>
            <material name="textures/common/clip"/>
            <contentsFlag value="0"/>
          </face>
        </faces>
        <layers>
          <layer id="0"/>
        </layers>
        <selectionGroups/>
        <selectionSets/>
      </brush>
    </primitives>
    <keyValues>
      <keyValue key="classname" value="atdm:target_set_frobable"/>
      <keyValue key="name" value="ChestFrobControl_1"/>
      <keyValue key="model" value="ChestFrobControl_1"/>
      <keyValue key="origin" value="1.172 0.015 11"/>
    </keyValues>
    <layers>
      <layer id="0"/>
    </layers>
    <selectionGroups/>
    <selectionSets/>
  </entity>
  <entity number="3">
    <primitives/>
    <keyValues>
      <keyValue key="classname" value="atdm:froblock"/>
      <keyValue key="name" value="OldChestBody_1"/>
      <keyValue key="frobable" value="0"/>
      <keyValue key="immune_to_target_setfrobable" value="1"/>
      <keyValue key="lock_picktype" value="t"/>
      <keyValue key="lock_pins" value="2"/>
      <keyValue key="locked" value="1"/>
      <keyValue key="model" value="models/darkmod/containers/openable/chest_old_body.lwo"/>
      <keyValue key="origin" value="0.172 0.015 0"/>
      <keyValue key="rotate" value="0 0 0"/>
      <keyValue key="rotation" value="0 1 0 -1 0 0 0 0 1"/>
      <keyValue key="target" value="OldChestLid_1"/>
      <keyValue key="used_by" value="OldChestKey_1"/>
    </keyValues>
    <layers>
      <layer id="0"/>
    </layers>
    <selectionGroups/>
    <selectionSets/>
  </entity>
  <entity number="4">
    <primitives/>
    <keyValues>
      <keyValue key="classname" value="atdm:moveable_loot_trophy"/>
      <keyValue key="name" value="atdm_moveable_loot_trophy_1"/>
      <keyValue key="origin" value="-0.686 3.785 13.641"/>
      <keyValue key="rotation" value="-0.927816 0.373038 0 0 0 -1 -0.373038 -0.927816 0"/>
    </keyValues>
    <layers>
      <layer id="0"/>
    </layers>
    <selectionGroups/>
    <selectionSets/>
  </entity>
  <entity number="5">
    <primitives/>
    <keyValues>
      <keyValue key="classname" value="atdm:moveable_loot_statue"/>
      <keyValue key="name" value="atdm_moveable_loot_statue_1"/>
      <keyValue key="origin" value="7.592 -15.895 13.876"/>
      <keyValue key="rotation" value="0.273947 0.961745 0 0 0 -1 -0.961745 0.273947 0"/>
    </keyValues>
    <layers>
      <layer id="0"/>
    </layers>
    <selectionGroups/>
    <selectionSets/>
  </entity>
  <entity number="6">
    <primitives/>
    <keyValues>
      <keyValue key="classname" value="atdm:moveable_loot_statue"/>
      <keyValue key="name" value="atdm_moveable_loot_statue_3"/>
      <keyValue key="origin" value="10.112 -6.615 12.243"/>
      <keyValue key="rotation" value="-0.0976129 0.994966 0.022684 -0.226356 -3.46945e-18 -0.974045 -0.969141 -0.100214 0.225216"/>
    </keyValues>
    <layers>
      <layer id="0"/>
    </layers>
    <selectionGroups/>
    <selectionSets/>
  </entity>
  <entity number="7">
    <primitives/>
    <keyValues>
      <keyValue key="classname" value="atdm:key_padlock"/>
      <keyValue key="name" value="OldChestKey_1"/>
      <keyValue key="inv_name" value="old chest key"/>
      <keyValue key="origin" value="-0.0703 4.1719 21.875"/>
      <keyValue key="rotation" value="1.11022e-16 1 0 -1 1.11022e-16 0 0 0 1"/>
    </keyValues>
    <layers>
      <layer id="0"/>
    </layers>
    <selectionGroups/>
    <selectionSets/>
  </entity>
</map>
chest_old_loot1.pfbx (10,251 bytes)   
nbohr1more

nbohr1more

30.11.2020 03:58

developer   ~0013049

Assigned to Dragofer to quality check and commit to SVN
Dragofer

Dragofer

26.12.2020 12:42

developer   ~0013226

Last edited: 26.12.2020 12:48

Rev 16046, 16047, chest wasn't pickable regardless og spawnarg settings.

Issue History

Date Modified Username Field Change
07.05.2020 12:23 Bikerdude New Issue
09.10.2020 21:18 Bikerdude Note Added: 0012807
29.11.2020 19:57 Bikerdude Description Updated
29.11.2020 20:14 nbohr1more Note Added: 0013047
29.11.2020 22:05 Bikerdude Note Added: 0013048
29.11.2020 22:05 Bikerdude File Added: chest_old_loot1.pfbx
30.11.2020 03:57 nbohr1more Assigned To => Dragofer
30.11.2020 03:57 nbohr1more Status new => assigned
30.11.2020 03:58 nbohr1more Note Added: 0013049
30.11.2020 03:58 nbohr1more Target Version => TDM 2.09
26.12.2020 12:42 Dragofer Status assigned => resolved
26.12.2020 12:42 Dragofer Resolution open => fixed
26.12.2020 12:42 Dragofer Note Added: 0013226
26.12.2020 12:48 Dragofer Note Edited: 0013226
26.12.2020 12:48 Dragofer Note Edited: 0013226
17.05.2021 21:07 nbohr1more Relationship added related to 0005616