View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005352 | DarkRadiant | GUI | public | 03.10.2020 14:01 | 08.10.2022 05:15 |
Reporter | Dragofer | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | acknowledged | Resolution | open | ||
Product Version | 2.8.0 | ||||
Summary | 0005352: Entities with invalid classname and no model have no visual representation | ||||
Description | As per the title, if an entity's classname doesn't exist and it has no model spawnarg, it's invisible and unselectable in both camera view & orthoview. I've recently found I've got a few of these floating around in my map, after I renamed some entity defs. I was thinking they could be given a "Shader not found" box, just like when an entity has an invalid value for its "model" spawnarg. | ||||
Steps To Reproduce | 1) Create entity -> target_relay. This entity has no model spawnarg. 2) Change the classname to "bogus". The entity disappears from view and can't be selected anymore, except via the entity list (J). | ||||
Tags | No tags attached. | ||||
related to | 0005470 | acknowledged | Black cube appears in dmapped mission |
+1 I have a workaround I used for this, but it would be really helpful for troubleshooting for a null object to be shown in DR so we can either fix or nuke said entity. |
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moved comment to 0005470 |
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Date Modified | Username | Field | Change |
---|---|---|---|
03.10.2020 14:01 | Dragofer | New Issue | |
03.10.2020 14:03 | Dragofer | Description Updated | |
09.10.2020 21:25 | Bikerdude | Note Added: 0012811 | |
16.01.2021 09:00 | Dragofer | Relationship added | related to 0005470 |
06.10.2022 17:29 | Bikerdude | Note Added: 0015303 | |
06.10.2022 17:31 | Bikerdude | Note Edited: 0015303 | |
08.10.2022 05:15 | greebo | Status | new => acknowledged |