View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005352||DarkRadiant||GUI||public||03.10.2020 14:01||16.01.2021 09:00|
|Summary||0005352: Entities with invalid classname and no model have no visual representation|
|Description||As per the title, if an entity's classname doesn't exist and it has no model spawnarg, it's invisible and unselectable in both camera view & orthoview. I've recently found I've got a few of these floating around in my map, after I renamed some entity defs.|
I was thinking they could be given a "Shader not found" box, just like when an entity has an invalid value for its "model" spawnarg.
|Steps To Reproduce||1) Create entity -> target_relay. This entity has no model spawnarg.|
2) Change the classname to "bogus". The entity disappears from view and can't be selected anymore, except via the entity list (J).
|Tags||No tags attached.|