View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0005352 | DarkRadiant | GUI | public | 03.10.2020 14:01 | 08.10.2022 05:15 | 
| Reporter | Dragofer | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | N/A | 
| Status | acknowledged | Resolution | open | ||
| Product Version | 2.8.0 | ||||
| Summary | 0005352: Entities with invalid classname and no model have no visual representation | ||||
| Description | As per the title, if an entity's classname doesn't exist and it has no model spawnarg, it's invisible and unselectable in both camera view & orthoview. I've recently found I've got a few of these floating around in my map, after I renamed some entity defs. I was thinking they could be given a "Shader not found" box, just like when an entity has an invalid value for its "model" spawnarg. | ||||
| Steps To Reproduce | 1) Create entity -> target_relay. This entity has no model spawnarg. 2) Change the classname to "bogus". The entity disappears from view and can't be selected anymore, except via the entity list (J). | ||||
| Tags | No tags attached. | ||||
| related to | 0005470 | acknowledged | Black cube appears in dmapped mission | 
| +1 I have a workaround I used for this, but it would be really helpful for troubleshooting for a null object to be shown in DR so we can either fix or nuke said entity. | |
| moved comment to 0005470 | |
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 03.10.2020 14:01 | Dragofer | New Issue | |
| 03.10.2020 14:03 | Dragofer | Description Updated | |
| 09.10.2020 21:25 | Bikerdude | Note Added: 0012811 | |
| 16.01.2021 09:00 | Dragofer | Relationship added | related to 0005470 | 
| 06.10.2022 17:29 | Bikerdude | Note Added: 0015303 | |
| 06.10.2022 17:31 | Bikerdude | Note Edited: 0015303 | |
| 08.10.2022 05:15 | greebo | Status | new => acknowledged | 
