View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005384 | The Dark Mod | Sound | public | 08.11.2020 18:52 | 24.06.2024 13:28 |
Reporter | Bikerdude | Assigned To | Amadeus | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | PC | OS | Windows | OS Version | 10 |
Product Version | TDM 2.10 | ||||
Target Version | TDM 2.13 | Fixed in Version | TDM 2.13 | ||
Summary | 0005384: Broken sound shader: water_medium_running | ||||
Description | I have a number of looping speakers setup in TPW and all the ones with "water_medium_running" are playing for a few minutes and then cutting out. I have attached a screenshot of an example speaker. | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
Any ideas on what this could be? so I can try and provide some trouble shooting. | |
Bump | |
Also seeing this problem in my FM under 2.09 | |
Probably workaround: use water_stream01_loop instead | |
Rev 17061: reexporting the ogg file fixed the issue | |
Date Modified | Username | Field | Change |
---|---|---|---|
08.11.2020 18:52 | Bikerdude | New Issue | |
08.11.2020 18:52 | Bikerdude | File Added: Capture.JPG | |
01.12.2020 17:41 | Bikerdude | Note Added: 0013065 | |
02.12.2020 16:41 | Bikerdude | Note Added: 0013074 | |
02.12.2020 16:41 | Bikerdude | Summary | Broken sound shader => Broken sound shader: water_medium_running |
11.08.2021 01:51 | Geep | Note Added: 0014279 | |
11.08.2021 02:00 | Geep | Note Added: 0014280 | |
06.08.2022 10:31 | Bikerdude | Product Version | TDM 2.08 => TDM 2.10 |
17.06.2024 22:50 | Amadeus | Assigned To | => Amadeus |
17.06.2024 22:50 | Amadeus | Status | new => resolved |
17.06.2024 22:50 | Amadeus | Note Added: 0016756 | |
24.06.2024 13:28 | nbohr1more | Resolution | open => fixed |
24.06.2024 13:28 | nbohr1more | Fixed in Version | => TDM 2.13 |
24.06.2024 13:28 | nbohr1more | Target Version | => TDM 2.13 |