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IDProjectCategoryView StatusLast Update
0005404The Dark ModObjectivespublic09.01.2021 19:17
ReporterGeep Assigned To 
Status newResolutionopen 
PlatformWin 10 
Product VersionTDM 2.08 
Summary0005404: Unreliable "item is in location" objective
DescriptionAn objective with component type "item is in location" often can not be made to work, either at all, or episodically.

Steps To ReproduceHere are consecutive posts by three different people in 2019 noticing the problem:

And I can't get it to work for me at all in late 2020. This is with a "Name of single entity" used for both Entity and Location. The latter is an info_tdm_objective_location as required and specified by the wiki description. The Entity placed (dropped in the location from inventory) was a moveable scroll with usual central origin and the required spawnarg "objective_ent 1". Following earlier forum suggestions, I also set that spawnarg on the location... made no difference.
Additional InformationI'm moving on to the recommended workaround alternative: "Two entities are within a radius of each other".

I'll also put a warning to others on the wiki page describing this component.
TagsNo tags attached.




09.01.2021 19:17

reporter   ~0013430

Jan 2021. Tried again in a different context: this time, in Objective Editor, with component's SDK-level spawnclass set to idPlayer. No evidence that detection occurred, with default info_tdm_objective_location interval of 1 second. Increased size of volume (to avoid runthru without detection), and made bottom of volume below floor (to avoid missing player origin). Also added "objective_ent 1" to all volumes. Still no luck. Broken

Issue History

Date Modified Username Field Change
13.11.2020 19:04 Geep New Issue
09.01.2021 19:17 Geep Note Added: 0013430