View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005404||The Dark Mod||Objectives||public||13.11.2020 19:04||09.01.2021 19:17|
|Product Version||TDM 2.08|
|Summary||0005404: Unreliable "item is in location" objective|
|Description||An objective with component type "item is in location" often can not be made to work, either at all, or episodically.|
|Steps To Reproduce||Here are consecutive posts by three different people in 2019 noticing the problem:|
And I can't get it to work for me at all in late 2020. This is with a "Name of single entity" used for both Entity and Location. The latter is an info_tdm_objective_location as required and specified by the wiki description. The Entity placed (dropped in the location from inventory) was a moveable scroll with usual central origin and the required spawnarg "objective_ent 1". Following earlier forum suggestions, I also set that spawnarg on the location... made no difference.
|Additional Information||I'm moving on to the recommended workaround alternative: "Two entities are within a radius of each other".|
I'll also put a warning to others on the wiki page describing this component.
|Tags||No tags attached.|
|Jan 2021. Tried again in a different context: this time, in Objective Editor, with component's SDK-level spawnclass set to idPlayer. No evidence that detection occurred, with default info_tdm_objective_location interval of 1 second. Increased size of volume (to avoid runthru without detection), and made bottom of volume below floor (to avoid missing player origin). Also added "objective_ent 1" to all volumes. Still no luck. Broken|