View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005404 | The Dark Mod | Objectives | public | 13.11.2020 19:04 | 09.01.2021 19:17 |
Reporter | Geep | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | sometimes |
Status | new | Resolution | open | ||
Platform | Win 10 | ||||
Product Version | TDM 2.08 | ||||
Summary | 0005404: Unreliable "item is in location" objective | ||||
Description | An objective with component type "item is in location" often can not be made to work, either at all, or episodically. | ||||
Steps To Reproduce | Here are consecutive posts by three different people in 2019 noticing the problem: https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/350/&tab=comments#comment-438097 And I can't get it to work for me at all in late 2020. This is with a "Name of single entity" used for both Entity and Location. The latter is an info_tdm_objective_location as required and specified by the wiki description. The Entity placed (dropped in the location from inventory) was a moveable scroll with usual central origin and the required spawnarg "objective_ent 1". Following earlier forum suggestions, I also set that spawnarg on the location... made no difference. | ||||
Additional Information | I'm moving on to the recommended workaround alternative: "Two entities are within a radius of each other". I'll also put a warning to others on the wiki page describing this component. | ||||
Tags | No tags attached. | ||||
Jan 2021. Tried again in a different context: this time, in Objective Editor, with component's SDK-level spawnclass set to idPlayer. No evidence that detection occurred, with default info_tdm_objective_location interval of 1 second. Increased size of volume (to avoid runthru without detection), and made bottom of volume below floor (to avoid missing player origin). Also added "objective_ent 1" to all volumes. Still no luck. Broken | |