View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005428 | The Dark Mod | Graphics | public | 22.11.2020 12:08 | 07.02.2026 01:25 |
| Reporter | STiFU | Assigned To | STiFU | ||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | assigned | Resolution | open | ||
| Product Version | TDM 2.08 | ||||
| Target Version | TDM 2.14 | ||||
| Summary | 0005428: Add a different frob-highlight for loot objects to make them better distinguishable from junk | ||||
| Description | While the ultimate target is to design loot materials in such a way that they are already easily distinguishable from junk objects from a distance, a different frob highlight for loot could also help and make the game more accessible. This should only be implemented once we have GLSL-Frob-Highlight. | ||||
| Additional Information | https://forums.thedarkmod.com/index.php?/topic/20644-tips-for-finding-loot/&tab=comments#comment-453503 | ||||
| Tags | No tags attached. | ||||
|
Rev 11138 STiFU did some recent work on this: https://forums.thedarkmod.com/index.php?/topic/21047-210-new-frob-shader/page/16/#findComment-505937 |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 22.11.2020 12:08 | STiFU | New Issue | |
| 22.11.2020 12:08 | STiFU | Relationship added | related to 0005427 |
| 07.02.2026 01:24 | nbohr1more | Note Added: 0017173 | |
| 07.02.2026 01:24 | nbohr1more | Assigned To | => nbohr1more |
| 07.02.2026 01:24 | nbohr1more | Status | new => assigned |
| 07.02.2026 01:25 | nbohr1more | Assigned To | nbohr1more => STiFU |
| 07.02.2026 01:25 | nbohr1more | Target Version | => TDM 2.14 |