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IDProjectCategoryView StatusLast Update
0005427The Dark ModGraphicspublic22.11.2020 12:08
ReporterSTiFU Assigned To 
PrioritynormalSeveritynormalReproducibilityN/A
Status newResolutionopen 
Product VersionTDM 2.08 
Summary0005427: Move Frob-Highlight to GLSL
DescriptionCurrently, material stages are used to implement frob-highlight, which was a neccessity back when we didn't have access to the engine source-code.

This method has various drawbacks:
-Writing the frob-highlight stage is easily forgotten -> Errorprone
-Frob-Highlight stage can be incorrect -> Errorprone
-Obfuscates/clutters up material definition

Moving to a GLSL shader avoids these issues and also opens the door for different types of frob-Highlight, as the simple ambient increase also has its drawbacks (you cannot see the frob highlight well in strongly lit areas).
Additional InformationAfter moving frob highlight to GLSL, we should also remove the frob-highlight stage from all existing materials and change the wiki accordingly.
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Relationships

related to 0005428 new Add a different frob-highlight for loot objects to make them better distinguishable from junk 

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Issue History

Date Modified Username Field Change
22.11.2020 11:24 STiFU New Issue
22.11.2020 12:08 STiFU Relationship added related to 0005428