View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000545 | The Dark Mod | AI | public | 22.01.2008 09:38 | 25.04.2018 05:38 |
| Reporter | crispy | Assigned To | |||
| Priority | low | Severity | tweak | Reproducibility | have not tried |
| Status | closed | Resolution | unable to reproduce | ||
| Product Version | SVN | ||||
| Fixed in Version | TDM 2.00 | ||||
| Summary | 0000545: Prevent AI from hitting each other with projectiles | ||||
| Description | AI do not check (or at least, do not check well enough) to see if their projectile attacks (thrown junk, and presumably arrows) will hit a friendly AI instead of the intended target. This can result in AIs continually injuring friendly AIs by accident, which should be avoided. | ||||
| Additional Information | Possible fixes: Ideal: Check to see if a friendly AI is in the way before firing a projectile; if so, find an alternate position to fire from. Less ideal but easier: If we do hit a friendly AI with a projectile, and the AI is still alive, find an alternate position to fire from in future. Last resort: Make AI nonsolid to projectiles fired by friendly AIs. | ||||
| Tags | No tags attached. | ||||
| Why is this set for a milestone? I don't think it's *that* important. | |
| Agreed, it's not related to any milestone tasks that have been agreed upon. | |
| I haven't seen Ai effect by this behaviour in a very long time. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 22.01.2008 09:38 | crispy | New Issue | |
| 04.02.2008 08:47 | tels | Target Version | => Milestone 6/2008 |
| 04.02.2008 10:07 | crispy | Note Added: 0001035 | |
| 04.02.2008 12:57 | greebo | Note Added: 0001038 | |
| 04.02.2008 12:57 | greebo | Target Version | Milestone 6/2008 => |
| 28.03.2018 15:22 |
|
Note Added: 0010282 | |
| 28.03.2018 15:22 |
|
Status | new => closed |
| 28.03.2018 15:23 |
|
Assigned To | => user81 |
| 28.03.2018 15:23 |
|
Resolution | open => fixed |
| 28.03.2018 15:23 |
|
Fixed in Version | => TDM 2.06 |
| 25.04.2018 05:26 | nbohr1more | Fixed in Version | TDM 2.06 => TDM 2.00 |
| 25.04.2018 05:38 | nbohr1more | Resolution | fixed => unable to reproduce |