View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005554 | The Dark Mod | Sound | public | 01.03.2021 13:40 | 23.04.2022 15:08 |
Reporter | AluminumHaste | Assigned To | AluminumHaste | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.09 | ||||
Target Version | TDM 2.11 | Fixed in Version | TDM 2.11 | ||
Summary | 0005554: Strafing left sounds very quiet, while strafing right sounds normal, like moving forward or backward | ||||
Description | Strafing left sounds very quiet, while strafing right sounds normal, like moving forward or backward This happens in 2.09 and on SVN, I don't know why I never noticed. I guess I'm not usually just strafing, but strafing + forward or back. This seems to only happen on wood surfaces. I check on carpet and grass, but it's already quiet so difficult to hear. The grass sounds might be doing the same thing. | ||||
Steps To Reproduce | Load up any map with wood texture and walk left and right by strafing only. | ||||
Additional Information | https://www.youtube.com/watch?v=C5xCfGkFQ5Y | ||||
Tags | No tags attached. | ||||
Along with this we also have an issue where the jump landing sounds are louder when sprint is held down. This might make sense if the player is running forward and has momentum while landing, but doesn't make sense when the player is standing still. | |
So upon further investigation, it looks like walking left plays the creepwalk animation and sound, but the speed is walking speed. https://www.youtube.com/watch?v=zvMRVEbJHEE I have no idea where this comes from, it was present in 2.09 but not 2.08, so some time in between those releases this bug happened. |
|
I found the code with bug, changing it solved the bug on my end See here https://forums.thedarkmod.com/index.php?/topic/21376-footstep-sound-bug-in-version-210/&do=findComment&comment=472922 |
|
"Along with this we also have an issue where the jump landing sounds are louder when sprint is held down. This might make sense if the player is running forward and has momentum while landing, but doesn't make sense when the player is standing still." Changed this code bellow to use creep sound and that now IMO feels better float idPlayer::GetMovementVolMod( void ) { float returnval = 0.0f; bool isCrouched = AI_CROUCH != 0; // figure out which of the 6 possible cases we have: // NOTE: running always has priority over creeping if( AI_RUN ) { if (physicsObj.HasRunningVelocity()) { returnval = (isCrouched) ? m_stepvol_crouch_run : m_stepvol_run; } else { returnval = (isCrouched) ? m_stepvol_crouch_creep : m_stepvol_creep; //returnval = (isCrouched) ? m_stepvol_crouch_walk : m_stepvol_walk; } } else if(AI_CREEP) { returnval = (isCrouched) ? m_stepvol_crouch_creep : m_stepvol_creep; } // else it is not: AI_RUN or AI_CREEP else { returnval = (isCrouched) ? m_stepvol_crouch_walk : m_stepvol_walk; } //gameRenderWorld->DebugText(idStr(returnval), GetEyePosition() + viewAngles.ToForward()*20, 0.15f, colorWhite, viewAngles.ToMat3(), 1, 500); return returnval; } |
|
Confirmed that code change seems to have fixed the strafing left sound issue. | |
Please make a new bug tracker for the other issue with jump sound being too loud, as the fix is different. | |
Date Modified | Username | Field | Change |
---|---|---|---|
01.03.2021 13:40 | AluminumHaste | New Issue | |
03.03.2021 19:19 | kingsal | Note Added: 0013759 | |
13.01.2022 18:28 | AluminumHaste | Note Added: 0014674 | |
21.04.2022 22:01 | HMart | Note Added: 0014807 | |
21.04.2022 23:22 | HMart | Note Added: 0014808 | |
23.04.2022 14:11 | AluminumHaste | Note Added: 0014811 | |
23.04.2022 14:20 | AluminumHaste | Note Added: 0014812 | |
23.04.2022 14:20 | AluminumHaste | Assigned To | => AluminumHaste |
23.04.2022 14:20 | AluminumHaste | Status | new => closed |
23.04.2022 14:20 | AluminumHaste | Resolution | open => fixed |
23.04.2022 14:20 | AluminumHaste | Fixed in Version | => TDM 2.11 |
23.04.2022 15:08 | nbohr1more | Status | closed => resolved |
23.04.2022 15:08 | nbohr1more | Target Version | => TDM 2.11 |