View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005555 | DarkRadiant | Map Editing | public | 01.03.2021 18:33 | 27.11.2021 09:21 |
Reporter | OGDA | Assigned To | greebo | ||
Priority | normal | Severity | crash | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | PC/Intel 8086K/MSINvidia2080Sup | OS | Windows 10 | OS Version | 10.0.19041 |
Product Version | 2.11.0 | ||||
Target Version | 2.13.0 | Fixed in Version | 2.13.0 | ||
Summary | 0005555: Crash when activating GameConnection Feature "update entities on every change" | ||||
Description | From the initial thread on the forum: https://forums.thedarkmod.com/index.php?/topic/20815-dark-radiant-crash-on-update-entities-on-every-change/&tab=comments#comment-457607 ---------- I get a dark radiant crash every time I try to use Connection > Update entities on every change Unhandled exception at 0x00007FF9EFB1286E (ucrtbase.dll) in DarkRadiant.exe: Fatal program exit requested. ---------- Dump of a crash of the downloaded version of dark radiant after the error has occured: https://das-kartell.org/files/darkradiant_error/DarkRadiant.zip --------- I was able to compile the source code and then run dark radiant. The error happens with the downloaded version and with the self compiled version. Dump file of the crash with the self compiled version: https://das-kartell.org/files/darkradiant_error/DarkRadiant_2.zip Debug Screenshots: https://das-kartell.org/files/darkradiant_error/debug_error.png https://das-kartell.org/files/darkradiant_error/debug_error_2.png | ||||
Steps To Reproduce | I do the following steps: 1. Start TDM, load map with console command "map anol" 2. Enter in console "com_automation 1", windows firewall request was accepted the first time (no other firewall is running) 3. Start dark radiant and load corresponding map fms/anol/maps/anol.map 4. Activate "Game position follows dark radiant camera" > camera synchronisation is working 5. Change an entity and use Connection > Update entities now > working without problems 6. Activate Connection > Update entities on every change 7. As soon as any entity is moved, dark radiant crashes by directly closing without giving an error on the desktop When this happens, TDM prints the following in the console: HotReload: SUCCESS ERROR: idTCP::Read: WSAECONNRESET Automation lost connection I'm using TDM 2.09/64 #9108 and Dark radiant 2.11.0 x64 Build date Jan 29 2021 13:59:57 | ||||
Tags | Crash; darkradiant | ||||
DarkRadiant: master 66c3df0f 22.05.2021 06:36 Details Diff |
0005555: Avoid double-entering the think() method from external triggers (wxTimer). The lock cannot be placed within the GameConnection::think() body, since think is recursively calling itself by design. |
Affected Issues 0005555 |
|
mod - plugins/dm.gameconnection/GameConnection.cpp | Diff File | ||
mod - plugins/dm.gameconnection/GameConnection.h | Diff File | ||
DarkRadiant: master ed5dc937 22.05.2021 06:48 Details Diff |
0005555: Disable map save progress dialog when updating entities |
Affected Issues 0005555 |
|
mod - plugins/dm.gameconnection/GameConnection.cpp | Diff File |
Date Modified | Username | Field | Change |
---|---|---|---|
01.03.2021 18:33 | OGDA | New Issue | |
01.03.2021 18:33 | OGDA | Tag Attached: Crash; darkradiant | |
01.03.2021 19:24 | greebo | Status | new => acknowledged |
01.03.2021 19:24 | greebo | Note Added: 0013753 | |
01.05.2021 15:52 | greebo | Status | acknowledged => confirmed |
22.05.2021 06:35 | greebo | Assigned To | => greebo |
22.05.2021 06:35 | greebo | Status | confirmed => assigned |
22.05.2021 06:35 | greebo | Target Version | => 2.13.0 |
22.05.2021 06:48 | greebo | Changeset attached | => DarkRadiant master 66c3df0f |
22.05.2021 06:48 | greebo | Changeset attached | => DarkRadiant master ed5dc937 |
22.05.2021 06:48 | greebo | Status | assigned => resolved |
22.05.2021 06:48 | greebo | Resolution | open => fixed |
22.05.2021 06:48 | greebo | Fixed in Version | => 2.13.0 |
22.05.2021 06:48 | greebo | Summary | Dark radiant crash on update entities on every change => Crash when activating GameConnection Feature "update entities on every change" |
27.11.2021 09:21 | greebo | Status | resolved => closed |