View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000557 | The Dark Mod | AI | public | 27.01.2008 21:50 | 01.05.2008 07:26 |
Reporter | Ishtvan | Assigned To | angua | ||
Priority | high | Severity | crash | Reproducibility | sometimes |
Status | closed | Resolution | fixed | ||
Fixed in Version | SVN | ||||
Summary | 0000557: Hard Crash on Combat State Transition in PanovaCity | ||||
Description | When some AI are alerted enough to go to combat state in Jdude's PanovaCity map, a hard crash occurs. Cause unknown, could also be related to soundprop, since AI going to combat state emit a loud sound, alerting many AI simultaneously. Some AI seem unaffected. For example, servant AI that flee instead of attacking seem not to crash. Perhaps they don't emit the loud when they flee. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
27.01.2008 21:50 | Ishtvan | New Issue | |
27.01.2008 21:54 | Ishtvan | Severity | major => crash |
20.04.2008 19:28 | angua | Status | new => resolved |
20.04.2008 19:28 | angua | Fixed in Version | => SVN |
20.04.2008 19:28 | angua | Resolution | open => fixed |
20.04.2008 19:28 | angua | Assigned To | => angua |
20.04.2008 19:28 | angua | Note Added: 0001148 | |
01.05.2008 07:26 | greebo | Status | resolved => closed |