View Issue Details

IDProjectCategoryView StatusLast Update
0000557The Dark ModAIpublic01.05.2008 07:26
ReporterIshtvan Assigned Toangua  
PriorityhighSeveritycrashReproducibilitysometimes
Status closedResolutionfixed 
Fixed in VersionSVN 
Summary0000557: Hard Crash on Combat State Transition in PanovaCity
DescriptionWhen some AI are alerted enough to go to combat state in Jdude's PanovaCity map, a hard crash occurs. Cause unknown, could also be related to soundprop, since AI going to combat state emit a loud sound, alerting many AI simultaneously.

Some AI seem unaffected. For example, servant AI that flee instead of attacking seem not to crash. Perhaps they don't emit the loud when they flee.
TagsNo tags attached.

Activities

angua

angua

20.04.2008 19:28

manager   ~0001148

This should be fixed, was most probably connected to a problem with the sword anim (origin clipped into the ground, AI partially was not rendered)

Issue History

Date Modified Username Field Change
27.01.2008 21:50 Ishtvan New Issue
27.01.2008 21:54 Ishtvan Severity major => crash
20.04.2008 19:28 angua Status new => resolved
20.04.2008 19:28 angua Fixed in Version => SVN
20.04.2008 19:28 angua Resolution open => fixed
20.04.2008 19:28 angua Assigned To => angua
20.04.2008 19:28 angua Note Added: 0001148
01.05.2008 07:26 greebo Status resolved => closed