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IDProjectCategoryView StatusLast Update
0005596The Dark ModGraphicspublic23.04.2021 06:59
Reporterduzenko Assigned To 
Status newResolutionopen 
PlatformPCOSWindowsOS Version10
Product VersionSVN 
Target VersionTDM 2.10 
Summary0005596: r_lockSurfaces broken
DescriptionI wonder if it used to work and when it got broken
It should be a useful tool when examining large areas performance problems
Steps To ReproduceBlackgrove Manor spawn location, looking at the mansion
invoke r_lockSurfaces 1

Expected: more or less regular render with ability to move camera
Observed: camera frozen, flickering
Additional InformationThe first obvious thing to fix is lockSurfacesCmd->viewDef, which will clear and reset next frame in idRenderWorldLocal::RenderScene by a R_ClearedFrameAlloc
I tried copying that to a static var, but then got backEnd.vLight->lightShader == null in the backend
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Issue History

Date Modified Username Field Change
23.04.2021 06:59 duzenko New Issue