View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005602 | DarkRadiant | General | public | 04.05.2021 16:19 | 27.11.2021 09:20 |
Reporter | BrendonChung | Assigned To | greebo | ||
Priority | normal | Severity | crash | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | Windows | OS | Windows 10 | ||
Product Version | 2.12.0 | ||||
Target Version | 2.13.0 | Fixed in Version | 2.13.0 | ||
Summary | 0005602: Crash when activating the Material Editor in Doom3 game config | ||||
Description | When I activate the Material Editor, DarkRadiant crashes. The Material Editor window appears and I can see the Material Editor interface, but it's blocked by an error message: "Unhandled exception An unhandled exception occurred. Press "Abort" to terminate the program, "Retry" to exit the program normally and "Ignore" to try to continue. Abort Retry Ignore" I have uploaded the crash dump here: https://www.dropbox.com/sh/10aqxwtkd2lx84x/AACcmql25Nb9rq026wLLUVoSa?dl=0 | ||||
Steps To Reproduce | 1. Go to Map > Material Editor 2. The program displays an "Unhandled exception" error popup. 3. After closing the error popup, the program crashes. | ||||
Tags | No tags attached. | ||||
Thanks for the dump. I can see there's an unhandled exception nuking the application but I can't see where it comes from. Do you happen to have the DarkRadiant.log from your c:\users\name\AppData\Roaming\DarkRadiant folder from after it crashes? That might contain the exception message. | |
Another question: what game configuration are you working with? The Dark Mod or something else? | |
Sure thing, I attached my .log file. I also attached an image of the crash. I'm using the Doom3 game configuration (though I should note I'm not using any stock Doom3 assets). I was thinking there was perhaps something in my game setup causing the crash, but wasn't sure how to diagnose this. |
|
Sorry, the .log file didn't seem to properly attach. Here it is: darkradiant.log (34,105 bytes)
2021-05-04 12:39:53 (23020) Started logging to C:/Users/Brendon/AppData/Roaming/DarkRadiant/darkradiant.log 2021-05-04 12:39:53 (23020) This is DarkRadiant 2.12.0 x64 2021-05-04 12:39:53 (23020) Today is 2021-05-04 12:39:53 2021-05-04 12:39:53 (23020) ModuleRegistry instantiated. 2021-05-04 12:39:53 (23020) Module registered: RadiantCore 2021-05-04 12:39:53 (23020) Current language setting: en 2021-05-04 12:39:53 (23020) Found 2 language folders. 2021-05-04 12:39:53 (23020) Module registered: CameraWndManager 2021-05-04 12:39:53 (23020) Module registered: Clipboard 2021-05-04 12:39:53 (23020) Module registered: EventManager 2021-05-04 12:39:53 (23020) Module registered: MouseToolManager 2021-05-04 12:39:53 (23020) Module registered: AutomaticMapSaver 2021-05-04 12:39:53 (23020) Module registered: StartupMapLoader 2021-05-04 12:39:53 (23020) Module registered: LocalisationModule 2021-05-04 12:39:53 (23020) Module registered: DialogManager 2021-05-04 12:39:53 (23020) Module registered: UserInterfaceModule 2021-05-04 12:39:53 (23020) Module registered: FavouritesUserInterface 2021-05-04 12:39:53 (23020) Module registered: FilterUserInterface 2021-05-04 12:39:53 (23020) Module registered: wxGLWidgetManager 2021-05-04 12:39:53 (23020) Module registered: GridUserInterface 2021-05-04 12:39:53 (23020) Module registered: GroupDialogModule 2021-05-04 12:39:53 (23020) Module registered: MainFrame 2021-05-04 12:39:53 (23020) Module registered: MainFrameLayoutManager 2021-05-04 12:39:53 (23020) Module registered: MaterialEditor 2021-05-04 12:39:53 (23020) Module registered: MediaBrowser 2021-05-04 12:39:53 (23020) Module registered: MenuManager 2021-05-04 12:39:53 (23020) Module registered: EntityInspector 2021-05-04 12:39:53 (23020) Module registered: OrthoContextMenu 2021-05-04 12:39:53 (23020) Module registered: ScriptUserInterface 2021-05-04 12:39:53 (23020) Module registered: StatusBarManager 2021-05-04 12:39:53 (23020) Module registered: TextureBrowserManager 2021-05-04 12:39:53 (23020) Module registered: ToolBarManager 2021-05-04 12:39:53 (23020) Module registered: OrthoviewManager 2021-05-04 12:39:53 (23020) Module registered: Doom3BrushCreator 2021-05-04 12:39:53 (23020) Module registered: CameraManager 2021-05-04 12:39:53 (23020) Module registered: Clipper 2021-05-04 12:39:53 (23020) Module registered: FavouritesManager 2021-05-04 12:39:53 (23020) Module registered: EclassColourManager 2021-05-04 12:39:53 (23020) Module registered: EntityClassManager 2021-05-04 12:39:53 (23020) Module registered: EntityModule 2021-05-04 12:39:53 (23020) Module registered: FileTypes 2021-05-04 12:39:53 (23020) Module registered: FilterSystem 2021-05-04 12:39:53 (23020) Module registered: FontManager 2021-05-04 12:39:53 (23020) Module registered: Grid 2021-05-04 12:39:53 (23020) Module registered: ImageLoader 2021-05-04 12:39:53 (23020) Module registered: LayerModule 2021-05-04 12:39:53 (23020) Module registered: ZAasFileManager 2021-05-04 12:39:53 (23020) Module registered: Doom3AasFileLoader 2021-05-04 12:39:53 (23020) Module registered: Counters 2021-05-04 12:39:53 (23020) Module registered: EditingStopwatch 2021-05-04 12:39:53 (23020) Module registered: Map 2021-05-04 12:39:53 (23020) Module registered: MapResourceManager 2021-05-04 12:39:53 (23020) Module registered: PointFile 2021-05-04 12:39:53 (23020) Module registered: RegionManager 2021-05-04 12:39:53 (23020) Module registered: Doom3MapLoader 2021-05-04 12:39:53 (23020) Module registered: Doom3PrefabLoader 2021-05-04 12:39:53 (23020) Module registered: MapFormatManager 2021-05-04 12:39:53 (23020) Module registered: Quake3MapLoader 2021-05-04 12:39:53 (23020) Module registered: Quake4MapLoader 2021-05-04 12:39:53 (23020) Module registered: class map::format::PortableMapFormat 2021-05-04 12:39:53 (23020) Module registered: MapInfoFileManager 2021-05-04 12:39:53 (23020) Module registered: MRUManager 2021-05-04 12:39:53 (23020) Module registered: NamespaceFactory 2021-05-04 12:39:53 (23020) Module registered: MD5Module 2021-05-04 12:39:53 (23020) Module registered: MD5AnimationCache 2021-05-04 12:39:53 (23020) Module registered: ModelCache 2021-05-04 12:39:53 (23020) Module registered: ModelFormatManager 2021-05-04 12:39:53 (23020) Module registered: PicoModelModule 2021-05-04 12:39:53 (23020) Module registered: ParticlesManager 2021-05-04 12:39:53 (23020) Module registered: PatchModule 2021-05-04 12:39:53 (23020) Module registered: CommandSystem 2021-05-04 12:39:53 (23020) Module registered: OpenGL 2021-05-04 12:39:53 (23020) Module registered: ShaderCache 2021-05-04 12:39:53 (23020) Module registered: RenderSystemFactory 2021-05-04 12:39:53 (23020) Module registered: SharedGLContextHolder 2021-05-04 12:39:53 (23020) Module registered: SceneGraph 2021-05-04 12:39:53 (23020) Module registered: SceneGraphFactory 2021-05-04 12:39:53 (23020) Module registered: SelectionGroupModule 2021-05-04 12:39:53 (23020) Module registered: SelectionSystem 2021-05-04 12:39:53 (23020) Module registered: SelectionSetModule 2021-05-04 12:39:53 (23020) Module registered: ShaderClipboard 2021-05-04 12:39:53 (23020) Module registered: ColourSchemeManager 2021-05-04 12:39:53 (23020) Module registered: GameManager 2021-05-04 12:39:53 (23020) Module registered: PreferenceSystem 2021-05-04 12:39:53 (23020) Module registered: MaterialManager 2021-05-04 12:39:53 (23020) Module registered: ModelSkinCache 2021-05-04 12:39:53 (23020) Module registered: UndoSystem 2021-05-04 12:39:53 (23020) Module registered: VirtualFileSystem 2021-05-04 12:39:53 (23020) Module registered: XMLRegistry 2021-05-04 12:39:53 (23020) ModuleRegistry Compatibility Level is 20201026 2021-05-04 12:39:53 (23020) ModuleLoader: loading modules from D:/games/monstergame/tools/darkradiant/modules/ 2021-05-04 12:39:53 (23020) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/modules/DarkRadiantCore.dll' 2021-05-04 12:39:53 (23020) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/modules/script.dll' 2021-05-04 12:39:53 (23020) Module registered: ScriptingSystem 2021-05-04 12:39:53 (23020) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/modules/sound.dll' 2021-05-04 12:39:53 (23020) Module registered: SoundManager 2021-05-04 12:39:53 (23020) ModuleLoader: loading modules from D:/games/monstergame/tools/darkradiant/plugins/ 2021-05-04 12:39:53 (23020) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/plugins/dm.conversation.dll' 2021-05-04 12:39:53 (23020) Module registered: ConversationEditor 2021-05-04 12:39:53 (23020) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/plugins/dm.difficulty.dll' 2021-05-04 12:39:53 (23020) Module registered: DifficultyEditor 2021-05-04 12:39:53 (23020) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/plugins/dm.editing.dll' 2021-05-04 12:39:53 (23020) Module registered: DarkMod Editing 2021-05-04 12:39:53 (23020) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/plugins/dm.gameconnection.dll' 2021-05-04 12:39:53 (23020) Module registered: GameConnection 2021-05-04 12:39:53 (23020) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/plugins/dm.gui.dll' 2021-05-04 12:39:53 (23020) Module registered: GUI Editing 2021-05-04 12:39:53 (23020) Module registered: GuiManager 2021-05-04 12:39:53 (23020) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/plugins/dm.objectives.dll' 2021-05-04 12:39:53 (23020) Module registered: ObjectivesEditor 2021-05-04 12:39:53 (23020) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/plugins/dm.stimresponse.dll' 2021-05-04 12:39:53 (23020) Module registered: StimResponseEditor 2021-05-04 12:39:53 (23020) FileTypes::initialiseModule called. 2021-05-04 12:39:53 (23020) XMLRegistry::initialiseModule called 2021-05-04 12:39:53 (23020) XMLRegistry: looking for XML files in D:/games/monstergame/tools/darkradiant/ 2021-05-04 12:39:53 (23020) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/user.xml 2021-05-04 12:39:53 (23020) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/colours.xml 2021-05-04 12:39:53 (23020) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/input.xml 2021-05-04 12:39:53 (23020) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/menu.xml 2021-05-04 12:39:53 (23020) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/commandsystem.xml 2021-05-04 12:39:53 (23020) XMLRegistry: Importing XML file: C:/Users/Brendon/AppData/Roaming/DarkRadiant/user.xml 2021-05-04 12:39:53 (23020) XMLRegistry: Importing XML file: C:/Users/Brendon/AppData/Roaming/DarkRadiant/colours.xml 2021-05-04 12:39:53 (23020) XMLRegistry: Importing XML file: C:/Users/Brendon/AppData/Roaming/DarkRadiant/input.xml 2021-05-04 12:39:53 (23020) XMLRegistry: Importing XML file: C:/Users/Brendon/AppData/Roaming/DarkRadiant/filters.xml 2021-05-04 12:39:53 (23020) CommandSystem::initialiseModule called. 2021-05-04 12:39:53 (23020) PreferenceSystem::initialiseModule called 2021-05-04 12:39:53 (23020) VirtualFileSystem::initialiseModule called 2021-05-04 12:39:53 (23020) GameManager: Scanning for game description files: D:/games/monstergame/tools/darkradiant/games/ 2021-05-04 12:39:53 (23020) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/games/darkmod.game 2021-05-04 12:39:53 (23020) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/games/doom3-demo.game 2021-05-04 12:39:53 (23020) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/games/doom3.game 2021-05-04 12:39:53 (23020) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/games/prey.game 2021-05-04 12:39:53 (23020) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/games/quake3.game 2021-05-04 12:39:53 (23020) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/games/quake4.game 2021-05-04 12:39:53 (23020) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/games/xreal.game 2021-05-04 12:39:53 (23020) GameManager: Found game definitions: 2021-05-04 12:39:53 (23020) Doom 3 2021-05-04 12:39:53 (23020) Doom 3 Demo 2021-05-04 12:39:53 (23020) Prey 2021-05-04 12:39:53 (23020) Quake 3 2021-05-04 12:39:53 (23020) Quake 4 2021-05-04 12:39:53 (23020) The Dark Mod 2.0 (Standalone) 2021-05-04 12:39:53 (23020) XreaL 2021-05-04 12:39:53 (23020) 2021-05-04 12:39:53 (23020) GameManager: Selected game type: Doom 3 2021-05-04 12:39:53 (23020) GameManager: Map path set to d:/games/monstergame/base/maps/ 2021-05-04 12:39:53 (23020) GameManager: Prefab path set to d:/games/monstergame/base/prefabs/ 2021-05-04 12:39:53 (23020) Initialising filesystem using 1 paths 2021-05-04 12:39:53 (23020) VFS Search Path priority is: 2021-05-04 12:39:53 (23020) - d:/games/monstergame/base/ 2021-05-04 12:39:53 (23020) Allowed PK4 Archive File Extensions: pk4 2021-05-04 12:39:53 (23020) [vfs] Searched directory: d:/games/monstergame/base/ 2021-05-04 12:39:53 (23020) MapInfoFileManager::initialiseModule called. 2021-05-04 12:39:53 (23020) MapFormatManager::initialiseModule called. 2021-05-04 12:39:53 (23020) Doom3MapLoader: initialiseModule called. 2021-05-04 12:39:53 (23020) MapResourceManager::initialiseModule called. 2021-05-04 12:39:53 (23020) SceneGraph::initialiseModule called 2021-05-04 12:39:53 (23020) Map::initialiseModule called. 2021-05-04 12:39:53 (23020) AutomaticMapSaver::initialiseModule called. 2021-05-04 12:39:53 (23020) CameraManager::initialiseModule called. 2021-05-04 12:39:53 (23020) EventManager::initialiseModule called. 2021-05-04 12:39:53 (23020) EventManager successfully initialised. 2021-05-04 12:39:53 (23020) GroupDialogModule::initialiseModule called 2021-05-04 12:39:53 (23020) MainFrameLayoutManager::initialiseModule called. 2021-05-04 12:39:53 (23020) MaterialManager::initialiseModule called 2021-05-04 12:39:53 (23020) SharedGLContextHolder::initialiseModule called. 2021-05-04 12:39:53 (23020) ShaderCache::initialiseModule called. 2021-05-04 12:39:53 (23020) StatusBarManager::initialiseModule called. 2021-05-04 12:39:53 (23020) OrthoviewManager::initialiseModule called. 2021-05-04 12:39:53 (18876) 1210 shader definitions found. 2021-05-04 12:39:53 (23020) MainFrame::initialiseModule called. 2021-05-04 12:39:53 (23020) CameraWndManager::initialiseModule called. 2021-05-04 12:39:53 (23020) Clipboard::initialiseModule called. 2021-05-04 12:39:53 (23020) Clipper::initialiseModule called 2021-05-04 12:39:53 (23020) EclassColourManager::initialiseModule called. 2021-05-04 12:39:53 (23020) ColourSchemeManager::initialiseModule called. 2021-05-04 12:39:53 (23020) ColourSchemeManager: Loading colour schemes... 2021-05-04 12:39:53 (23020) MenuManager::initialiseModule called. 2021-05-04 12:39:53 (23020) ConversationEditor::initialiseModule called. 2021-05-04 12:39:53 (23020) GridManager::initialiseModule called. 2021-05-04 12:39:53 (23020) OpenGL::initialiseModule called. 2021-05-04 12:39:53 (23020) SelectionSystem::initialiseModule called. 2021-05-04 12:39:53 (23020) UndoSystem::initialiseModule called 2021-05-04 12:39:53 (23020) DarkMod Editing::initialiseModule called. 2021-05-04 12:39:53 (23020) DialogManager::initialiseModule called. 2021-05-04 12:39:53 (23020) DifficultyEditor::initialiseModule called. 2021-05-04 12:39:53 (23020) EntityClassDoom3::initialiseModule called. 2021-05-04 12:39:53 (18876) searching vfs directory 'def' for *.def 2021-05-04 12:39:53 (23020) ZAasFileManager::initialiseModule called. 2021-05-04 12:39:53 (23020) Doom3AasFileLoader: initialiseModule called. 2021-05-04 12:39:53 (23020) BrushModuleImpl::initialiseModule called. 2021-05-04 12:39:53 (23020) Doom3PrefabLoader: initialiseModule called. 2021-05-04 12:39:53 (23020) EditingStopwatch::initialiseModule called. 2021-05-04 12:39:53 (23020) EntityModule::initialiseModule called. 2021-05-04 12:39:53 (23020) FavouritesUserInterface::initialiseModule called. 2021-05-04 12:39:53 (23020) [filters] Loaded 16 filters from registry. 2021-05-04 12:39:53 (23020) FilterUserInterface::initialiseModule called. 2021-05-04 12:39:53 (23020) FontManager::initialiseModule called 2021-05-04 12:39:53 (18876) FontLoader: fonts/english/petme/fontImage_12.dat loaded successfully. 2021-05-04 12:39:53 (18876) FontLoader: fonts/english/petme/fontImage_24.dat loaded successfully. 2021-05-04 12:39:53 (18876) FontLoader: fonts/english/petme/fontImage_48.dat loaded successfully. 2021-05-04 12:39:53 (23020) GUI Editing::initialiseModule called. 2021-05-04 12:39:53 (18876) FontLoader: fonts/english/roboto/fontImage_12.dat loaded successfully. 2021-05-04 12:39:53 (18876) FontLoader: fonts/english/roboto/fontImage_24.dat loaded successfully. 2021-05-04 12:39:53 (18876) FontLoader: fonts/english/roboto/fontImage_48.dat loaded successfully. 2021-05-04 12:39:53 (18876) FontLoader: fonts/english/teko/fontImage_12.dat loaded successfully. 2021-05-04 12:39:53 (18876) FontLoader: fonts/english/teko/fontImage_24.dat loaded successfully. 2021-05-04 12:39:53 (18876) FontLoader: fonts/english/teko/fontImage_48.dat loaded successfully. 2021-05-04 12:39:53 (18876) FontLoader: fonts/english/zector/fontImage_12.dat loaded successfully. 2021-05-04 12:39:53 (18876) FontLoader: fonts/english/zector/fontImage_24.dat loaded successfully. 2021-05-04 12:39:53 (18876) FontLoader: fonts/english/zector/fontImage_48.dat loaded successfully. 2021-05-04 12:39:53 (18876) 4 fonts registered. 2021-05-04 12:39:53 (23020) GridUserInterface::initialiseModule called. 2021-05-04 12:39:53 (23020) GuiManager::initialiseModule called. 2021-05-04 12:39:53 (18876) [GuiManager]: Found 0 guis. 2021-05-04 12:39:53 (23020) LayerModule::initialiseModule called. 2021-05-04 12:39:53 (23020) LocalisationModule::initialiseModule called 2021-05-04 12:39:53 (23020) MD5AnimationCache::initialiseModule called. 2021-05-04 12:39:53 (23020) ModelFormatManager::initialiseModule called. 2021-05-04 12:39:53 (23020) MRUManager::initialiseModule called. 2021-05-04 12:39:53 (23020) MaterialEditor::initialiseModule called. 2021-05-04 12:39:53 (23020) ShaderClipboard::initialiseModule called. 2021-05-04 12:39:53 (23020) MediaBrowser::initialiseModule called. 2021-05-04 12:39:53 (23020) ModelCache::initialiseModule called. 2021-05-04 12:39:53 (23020) Doom3SkinCache::initialiseModule called 2021-05-04 12:39:53 (8576) [skins] Loading skins. 2021-05-04 12:39:53 (23020) NamespaceFactory::initialiseModule called. 2021-05-04 12:39:53 (8576) [skins] Found 185 skins. 2021-05-04 12:39:53 (23020) ObjectivesEditorModule::initialiseModule called. 2021-05-04 12:39:53 (23020) ParticlesManager::initialiseModule called 2021-05-04 12:39:53 (23020) PatchModule::initialiseModule called. 2021-05-04 12:39:53 (23020) PointFile::initialiseModule called 2021-05-04 12:39:53 (23020) Quake3MapLoader: initialiseModule called. 2021-05-04 12:39:53 (23020) Quake4MapLoader: initialiseModule called. 2021-05-04 12:39:53 (8576) Found 163 particle definitions. 2021-05-04 12:39:53 (23020) RegionManager::initialiseModule called. 2021-05-04 12:39:53 (23020) RenderSystemFactory::initialiseModule called. 2021-05-04 12:39:53 (23020) SceneGraphFactory::initialiseModule called. 2021-05-04 12:39:53 (23020) ScriptingSystem::initialiseModule called. 2021-05-04 12:39:53 (23020) Registering darkradiant module to Python using pybind11 version 2.6.1 2021-05-04 12:39:53 (23020) SelectionGroupModule::initialiseModule called. 2021-05-04 12:39:53 (23020) SelectionSetModule::initialiseModule called. 2021-05-04 12:39:53 (23020) SoundManager: initialising sound playback 2021-05-04 12:39:53 (23020) StartupMapLoader::initialiseModule called. 2021-05-04 12:39:53 (23020) StimResponseEditor::initialiseModule called. 2021-05-04 12:39:53 (8576) 307 sound shaders found. 2021-05-04 12:39:53 (23020) TextureBrowserManager::initialiseModule called. 2021-05-04 12:39:53 (23020) Found toolbar: view 2021-05-04 12:39:53 (23020) Found toolbar: edit 2021-05-04 12:39:53 (23020) Found toolbar: texture 2021-05-04 12:39:53 (23020) Found toolbar: textool 2021-05-04 12:39:53 (23020) UserInterfaceModule::initialiseModule called. 2021-05-04 12:39:53 (23020) wxWidgets Version: 3.1.3 2021-05-04 12:39:53 (23020) Default screen has 1 monitors. 2021-05-04 12:39:53 (23020) Monitor 0 geometry: 1920x1080 at 0, 0 2021-05-04 12:39:53 (23020) class map::format::PortableMapFormat: initialiseModule called. 2021-05-04 12:39:53 (23020) wxGLWidgetManager::initialiseModule called. 2021-05-04 12:39:53 (23020) ToolbarManager: Instantiating toolbar: view 2021-05-04 12:39:53 (23020) ToolbarManager: Instantiating toolbar: edit 2021-05-04 12:39:53 (23020) MainFrame: Activating layout Regular 2021-05-04 12:39:53 (23020) ToolbarManager: Instantiating toolbar: texture 2021-05-04 12:39:53 (23020) EventManager: Shortcuts found in Registry: 152 2021-05-04 12:39:53 (23020) DarkRadiant init.py called, this is Python 3.6.1 (v3.6.1:69c0db5, Mar 21 2017, 18:41:36) [MSC v.1900 64 bit (AMD64)] 2021-05-04 12:39:53 (23020) Registered script file commands/ase_export.py as aseExport 2021-05-04 12:39:53 (23020) Registered script file commands/ase_export_blend.py as aseExportBlend 2021-05-04 12:39:53 (23020) Registered script file commands/change_all_textures.py as ChangeAllTextures 2021-05-04 12:39:53 (23020) Registered script file commands/check_for_invalid_visportals.py as check_invalid_visportals 2021-05-04 12:39:53 (23020) Registered script file commands/example.py as Example 2021-05-04 12:39:53 (23020) Registered script file commands/export_obj.py as objExport 2021-05-04 12:39:53 (23020) Registered script file commands/find_duplicate_entities.py as findDuplicateEntities 2021-05-04 12:39:53 (23020) Registered script file commands/patchsplitter.py as SplitPatch 2021-05-04 12:39:53 (23020) Registered script file commands/patch_noise.py as PatchNoise 2021-05-04 12:39:53 (23020) Registered script file commands/randomise_texture_x_individual.py as RandomiseTextureXIndividual 2021-05-04 12:39:53 (23020) Registered script file commands/select_all_entities.py as SelectAllEntities 2021-05-04 12:39:53 (23020) Registered script file commands/select_all_entities_of_type.py as SelectAllEntitiesOfType 2021-05-04 12:39:53 (23020) Registered script file commands/select_all_funcstatic.py as SelectAllFuncstatics 2021-05-04 12:39:53 (23020) Registered script file commands/select_all_models_of_type.py as SelectAllModelsOfType 2021-05-04 12:39:53 (23020) Registered script file commands/shift_textures_randomly.py as ShiftTexturesRandomly 2021-05-04 12:39:53 (23020) Registered script file commands/shift_textures_upwards_randomly.py as ShiftTexturesUpwardsRandomly 2021-05-04 12:39:53 (23020) Registered script file commands/test_targets.py as test_targets 2021-05-04 12:39:53 (23020) ScriptModule: Found 17 commands. 2021-05-04 12:39:53 (23020) GL_VENDOR: NVIDIA Corporation 2021-05-04 12:39:53 (23020) GL_RENDERER: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 2021-05-04 12:39:53 (23020) GL_VERSION: 4.6.0 NVIDIA 466.11 2021-05-04 12:39:53 (23020) GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 2021-05-04 12:39:53 (23020) [OpenGLRenderSystem] GLSL shading IS available. 2021-05-04 12:39:53 (23020) Loading map from D:/games/monstergame/base/maps/test0.map 2021-05-04 12:39:53 (23020) Open file d:/games/monstergame/base/maps/test0.map from filesystem...success. 2021-05-04 12:39:53 (23020) Using Doom 3 format to load the data. 2021-05-04 12:39:54 (23020) Open file d:/games/monstergame/base/maps/test0.darkradiant from filesystem...success. 2021-05-04 12:39:54 (23020) Parsing info file... 2021-05-04 12:39:54 (23020) [InfoFile]: Parsed map editing time. 2021-05-04 12:39:54 (23020) [InfoFile]: Parsed layer #0 with name Default 2021-05-04 12:39:54 (23020) Sanity-checking the layer assignments...done, had to fix 0 assignments. 2021-05-04 12:39:54 (23020) [InfoFile]: Parsed 4 map properties. 2021-05-04 12:39:54 (23020) map load timer: 0.23 second(s) elapsed 2021-05-04 12:39:54 (23020) Read 22126 seconds of total map editing time. 2021-05-04 12:39:54 (23020) --- LoadMapFile --- 2021-05-04 12:39:54 (23020) D:/games/monstergame/base/maps/test0.map 2021-05-04 12:39:54 (23020) 6 brushes 2021-05-04 12:39:54 (23020) 0 patches 2021-05-04 12:39:54 (23020) 5 entities 2021-05-04 12:39:55 (3076) Auto-saving registry to user settings path. 2021-05-04 12:40:06 (23020) ModelSelector shutting down. 2021-05-04 12:40:06 (23020) CommandSystem: shutting down. 2021-05-04 12:40:06 (23020) BrushModuleImpl::shutdownModule called. 2021-05-04 12:40:06 (23020) EntityClassDoom3::shutdownModule called. 2021-05-04 12:40:06 (23020) EntityModule::shutdownModule called. 2021-05-04 12:40:06 (23020) EventManager::shutdownModule called 2021-05-04 12:40:06 (23020) MainFrame::shutdownModule called. 2021-05-04 12:40:06 (23020) MainFrameLayoutManager::shutdownModule called. 2021-05-04 12:40:06 (23020) MapInfoFileManager::shudownModule called. 2021-05-04 12:40:06 (23020) Doom3ShaderSystem::shutdownModule called 2021-05-04 12:40:06 (23020) ObjectivesEditorModule shutting down. 2021-05-04 12:40:06 (23020) ScriptingSystem::shutdownModule called. 2021-05-04 12:40:06 (23020) Filesystem shut down 2021-05-04 12:40:06 (23020) XMLRegistry Shutdown: 510 queries processed. 2021-05-04 12:40:06 (23020) 2021-05-04 12:40:06 Closing log file. |
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I apologize, that seems to have been the incorrect .log file. Here is the .log file with the crash: darkradiant-2.log (34,697 bytes)
2021-05-04 12:47:28 (24300) Started logging to C:/Users/Brendon/AppData/Roaming/DarkRadiant/darkradiant.log 2021-05-04 12:47:28 (24300) This is DarkRadiant 2.12.0 x64 2021-05-04 12:47:28 (24300) Today is 2021-05-04 12:47:28 2021-05-04 12:47:28 (24300) ModuleRegistry instantiated. 2021-05-04 12:47:28 (24300) Module registered: RadiantCore 2021-05-04 12:47:28 (24300) Current language setting: en 2021-05-04 12:47:28 (24300) Found 2 language folders. 2021-05-04 12:47:28 (24300) Module registered: CameraWndManager 2021-05-04 12:47:28 (24300) Module registered: Clipboard 2021-05-04 12:47:28 (24300) Module registered: EventManager 2021-05-04 12:47:28 (24300) Module registered: MouseToolManager 2021-05-04 12:47:28 (24300) Module registered: AutomaticMapSaver 2021-05-04 12:47:28 (24300) Module registered: StartupMapLoader 2021-05-04 12:47:28 (24300) Module registered: LocalisationModule 2021-05-04 12:47:28 (24300) Module registered: DialogManager 2021-05-04 12:47:28 (24300) Module registered: UserInterfaceModule 2021-05-04 12:47:28 (24300) Module registered: FavouritesUserInterface 2021-05-04 12:47:28 (24300) Module registered: FilterUserInterface 2021-05-04 12:47:28 (24300) Module registered: wxGLWidgetManager 2021-05-04 12:47:28 (24300) Module registered: GridUserInterface 2021-05-04 12:47:28 (24300) Module registered: GroupDialogModule 2021-05-04 12:47:28 (24300) Module registered: MainFrame 2021-05-04 12:47:28 (24300) Module registered: MainFrameLayoutManager 2021-05-04 12:47:28 (24300) Module registered: MaterialEditor 2021-05-04 12:47:28 (24300) Module registered: MediaBrowser 2021-05-04 12:47:28 (24300) Module registered: MenuManager 2021-05-04 12:47:28 (24300) Module registered: EntityInspector 2021-05-04 12:47:28 (24300) Module registered: OrthoContextMenu 2021-05-04 12:47:28 (24300) Module registered: ScriptUserInterface 2021-05-04 12:47:28 (24300) Module registered: StatusBarManager 2021-05-04 12:47:28 (24300) Module registered: TextureBrowserManager 2021-05-04 12:47:28 (24300) Module registered: ToolBarManager 2021-05-04 12:47:28 (24300) Module registered: OrthoviewManager 2021-05-04 12:47:28 (24300) Module registered: Doom3BrushCreator 2021-05-04 12:47:28 (24300) Module registered: CameraManager 2021-05-04 12:47:28 (24300) Module registered: Clipper 2021-05-04 12:47:28 (24300) Module registered: FavouritesManager 2021-05-04 12:47:28 (24300) Module registered: EclassColourManager 2021-05-04 12:47:28 (24300) Module registered: EntityClassManager 2021-05-04 12:47:28 (24300) Module registered: EntityModule 2021-05-04 12:47:28 (24300) Module registered: FileTypes 2021-05-04 12:47:28 (24300) Module registered: FilterSystem 2021-05-04 12:47:28 (24300) Module registered: FontManager 2021-05-04 12:47:28 (24300) Module registered: Grid 2021-05-04 12:47:28 (24300) Module registered: ImageLoader 2021-05-04 12:47:28 (24300) Module registered: LayerModule 2021-05-04 12:47:28 (24300) Module registered: ZAasFileManager 2021-05-04 12:47:28 (24300) Module registered: Doom3AasFileLoader 2021-05-04 12:47:28 (24300) Module registered: Counters 2021-05-04 12:47:28 (24300) Module registered: EditingStopwatch 2021-05-04 12:47:28 (24300) Module registered: Map 2021-05-04 12:47:28 (24300) Module registered: MapResourceManager 2021-05-04 12:47:28 (24300) Module registered: PointFile 2021-05-04 12:47:28 (24300) Module registered: RegionManager 2021-05-04 12:47:28 (24300) Module registered: Doom3MapLoader 2021-05-04 12:47:28 (24300) Module registered: Doom3PrefabLoader 2021-05-04 12:47:28 (24300) Module registered: MapFormatManager 2021-05-04 12:47:28 (24300) Module registered: Quake3MapLoader 2021-05-04 12:47:28 (24300) Module registered: Quake4MapLoader 2021-05-04 12:47:28 (24300) Module registered: class map::format::PortableMapFormat 2021-05-04 12:47:28 (24300) Module registered: MapInfoFileManager 2021-05-04 12:47:28 (24300) Module registered: MRUManager 2021-05-04 12:47:28 (24300) Module registered: NamespaceFactory 2021-05-04 12:47:28 (24300) Module registered: MD5Module 2021-05-04 12:47:28 (24300) Module registered: MD5AnimationCache 2021-05-04 12:47:28 (24300) Module registered: ModelCache 2021-05-04 12:47:28 (24300) Module registered: ModelFormatManager 2021-05-04 12:47:28 (24300) Module registered: PicoModelModule 2021-05-04 12:47:28 (24300) Module registered: ParticlesManager 2021-05-04 12:47:28 (24300) Module registered: PatchModule 2021-05-04 12:47:28 (24300) Module registered: CommandSystem 2021-05-04 12:47:28 (24300) Module registered: OpenGL 2021-05-04 12:47:28 (24300) Module registered: ShaderCache 2021-05-04 12:47:28 (24300) Module registered: RenderSystemFactory 2021-05-04 12:47:28 (24300) Module registered: SharedGLContextHolder 2021-05-04 12:47:28 (24300) Module registered: SceneGraph 2021-05-04 12:47:28 (24300) Module registered: SceneGraphFactory 2021-05-04 12:47:28 (24300) Module registered: SelectionGroupModule 2021-05-04 12:47:28 (24300) Module registered: SelectionSystem 2021-05-04 12:47:28 (24300) Module registered: SelectionSetModule 2021-05-04 12:47:28 (24300) Module registered: ShaderClipboard 2021-05-04 12:47:28 (24300) Module registered: ColourSchemeManager 2021-05-04 12:47:28 (24300) Module registered: GameManager 2021-05-04 12:47:28 (24300) Module registered: PreferenceSystem 2021-05-04 12:47:28 (24300) Module registered: MaterialManager 2021-05-04 12:47:28 (24300) Module registered: ModelSkinCache 2021-05-04 12:47:28 (24300) Module registered: UndoSystem 2021-05-04 12:47:28 (24300) Module registered: VirtualFileSystem 2021-05-04 12:47:28 (24300) Module registered: XMLRegistry 2021-05-04 12:47:28 (24300) ModuleRegistry Compatibility Level is 20201026 2021-05-04 12:47:28 (24300) ModuleLoader: loading modules from D:/games/monstergame/tools/darkradiant/modules/ 2021-05-04 12:47:28 (24300) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/modules/DarkRadiantCore.dll' 2021-05-04 12:47:28 (24300) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/modules/script.dll' 2021-05-04 12:47:28 (24300) Module registered: ScriptingSystem 2021-05-04 12:47:28 (24300) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/modules/sound.dll' 2021-05-04 12:47:28 (24300) Module registered: SoundManager 2021-05-04 12:47:28 (24300) ModuleLoader: loading modules from D:/games/monstergame/tools/darkradiant/plugins/ 2021-05-04 12:47:28 (24300) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/plugins/dm.conversation.dll' 2021-05-04 12:47:28 (24300) Module registered: ConversationEditor 2021-05-04 12:47:28 (24300) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/plugins/dm.difficulty.dll' 2021-05-04 12:47:28 (24300) Module registered: DifficultyEditor 2021-05-04 12:47:28 (24300) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/plugins/dm.editing.dll' 2021-05-04 12:47:28 (24300) Module registered: DarkMod Editing 2021-05-04 12:47:28 (24300) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/plugins/dm.gameconnection.dll' 2021-05-04 12:47:28 (24300) Module registered: GameConnection 2021-05-04 12:47:28 (24300) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/plugins/dm.gui.dll' 2021-05-04 12:47:28 (24300) Module registered: GUI Editing 2021-05-04 12:47:28 (24300) Module registered: GuiManager 2021-05-04 12:47:28 (24300) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/plugins/dm.objectives.dll' 2021-05-04 12:47:28 (24300) Module registered: ObjectivesEditor 2021-05-04 12:47:28 (24300) ModuleLoader: Loading module 'D:/games/monstergame/tools/darkradiant/plugins/dm.stimresponse.dll' 2021-05-04 12:47:28 (24300) Module registered: StimResponseEditor 2021-05-04 12:47:28 (24300) FileTypes::initialiseModule called. 2021-05-04 12:47:28 (24300) XMLRegistry::initialiseModule called 2021-05-04 12:47:28 (24300) XMLRegistry: looking for XML files in D:/games/monstergame/tools/darkradiant/ 2021-05-04 12:47:28 (24300) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/user.xml 2021-05-04 12:47:28 (24300) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/colours.xml 2021-05-04 12:47:28 (24300) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/input.xml 2021-05-04 12:47:28 (24300) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/menu.xml 2021-05-04 12:47:28 (24300) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/commandsystem.xml 2021-05-04 12:47:28 (24300) XMLRegistry: Importing XML file: C:/Users/Brendon/AppData/Roaming/DarkRadiant/user.xml 2021-05-04 12:47:28 (24300) XMLRegistry: Importing XML file: C:/Users/Brendon/AppData/Roaming/DarkRadiant/colours.xml 2021-05-04 12:47:28 (24300) XMLRegistry: Importing XML file: C:/Users/Brendon/AppData/Roaming/DarkRadiant/input.xml 2021-05-04 12:47:28 (24300) XMLRegistry: Importing XML file: C:/Users/Brendon/AppData/Roaming/DarkRadiant/filters.xml 2021-05-04 12:47:28 (24300) CommandSystem::initialiseModule called. 2021-05-04 12:47:28 (24300) PreferenceSystem::initialiseModule called 2021-05-04 12:47:28 (24300) VirtualFileSystem::initialiseModule called 2021-05-04 12:47:28 (24300) GameManager: Scanning for game description files: D:/games/monstergame/tools/darkradiant/games/ 2021-05-04 12:47:28 (24300) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/games/darkmod.game 2021-05-04 12:47:28 (24300) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/games/doom3-demo.game 2021-05-04 12:47:28 (24300) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/games/doom3.game 2021-05-04 12:47:28 (24300) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/games/prey.game 2021-05-04 12:47:28 (24300) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/games/quake3.game 2021-05-04 12:47:28 (24300) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/games/quake4.game 2021-05-04 12:47:28 (24300) XMLRegistry: Importing XML file: D:/games/monstergame/tools/darkradiant/games/xreal.game 2021-05-04 12:47:28 (24300) GameManager: Found game definitions: 2021-05-04 12:47:28 (24300) Doom 3 2021-05-04 12:47:28 (24300) Doom 3 Demo 2021-05-04 12:47:28 (24300) Prey 2021-05-04 12:47:28 (24300) Quake 3 2021-05-04 12:47:28 (24300) Quake 4 2021-05-04 12:47:28 (24300) The Dark Mod 2.0 (Standalone) 2021-05-04 12:47:28 (24300) XreaL 2021-05-04 12:47:28 (24300) 2021-05-04 12:47:28 (24300) GameManager: Selected game type: Doom 3 2021-05-04 12:47:28 (24300) GameManager: Map path set to d:/games/monstergame/base/maps/ 2021-05-04 12:47:28 (24300) GameManager: Prefab path set to d:/games/monstergame/base/prefabs/ 2021-05-04 12:47:28 (24300) Initialising filesystem using 1 paths 2021-05-04 12:47:28 (24300) VFS Search Path priority is: 2021-05-04 12:47:28 (24300) - d:/games/monstergame/base/ 2021-05-04 12:47:28 (24300) Allowed PK4 Archive File Extensions: pk4 2021-05-04 12:47:28 (24300) [vfs] Searched directory: d:/games/monstergame/base/ 2021-05-04 12:47:28 (24300) MapInfoFileManager::initialiseModule called. 2021-05-04 12:47:28 (24300) MapFormatManager::initialiseModule called. 2021-05-04 12:47:28 (24300) Doom3MapLoader: initialiseModule called. 2021-05-04 12:47:28 (24300) MapResourceManager::initialiseModule called. 2021-05-04 12:47:28 (24300) SceneGraph::initialiseModule called 2021-05-04 12:47:28 (24300) Map::initialiseModule called. 2021-05-04 12:47:28 (24300) AutomaticMapSaver::initialiseModule called. 2021-05-04 12:47:28 (24300) CameraManager::initialiseModule called. 2021-05-04 12:47:28 (24300) EventManager::initialiseModule called. 2021-05-04 12:47:28 (24300) EventManager successfully initialised. 2021-05-04 12:47:28 (24300) GroupDialogModule::initialiseModule called 2021-05-04 12:47:28 (24300) MainFrameLayoutManager::initialiseModule called. 2021-05-04 12:47:28 (24300) MaterialManager::initialiseModule called 2021-05-04 12:47:28 (24300) SharedGLContextHolder::initialiseModule called. 2021-05-04 12:47:28 (24300) ShaderCache::initialiseModule called. 2021-05-04 12:47:28 (24300) StatusBarManager::initialiseModule called. 2021-05-04 12:47:28 (24300) OrthoviewManager::initialiseModule called. 2021-05-04 12:47:28 (9856) 1210 shader definitions found. 2021-05-04 12:47:28 (24300) MainFrame::initialiseModule called. 2021-05-04 12:47:28 (24300) CameraWndManager::initialiseModule called. 2021-05-04 12:47:28 (24300) Clipboard::initialiseModule called. 2021-05-04 12:47:28 (24300) Clipper::initialiseModule called 2021-05-04 12:47:28 (24300) EclassColourManager::initialiseModule called. 2021-05-04 12:47:28 (24300) ColourSchemeManager::initialiseModule called. 2021-05-04 12:47:28 (24300) ColourSchemeManager: Loading colour schemes... 2021-05-04 12:47:28 (24300) MenuManager::initialiseModule called. 2021-05-04 12:47:28 (24300) ConversationEditor::initialiseModule called. 2021-05-04 12:47:28 (24300) GridManager::initialiseModule called. 2021-05-04 12:47:28 (24300) OpenGL::initialiseModule called. 2021-05-04 12:47:28 (24300) SelectionSystem::initialiseModule called. 2021-05-04 12:47:28 (24300) UndoSystem::initialiseModule called 2021-05-04 12:47:28 (24300) DarkMod Editing::initialiseModule called. 2021-05-04 12:47:28 (24300) DialogManager::initialiseModule called. 2021-05-04 12:47:28 (24300) DifficultyEditor::initialiseModule called. 2021-05-04 12:47:28 (24300) EntityClassDoom3::initialiseModule called. 2021-05-04 12:47:28 (9856) searching vfs directory 'def' for *.def 2021-05-04 12:47:28 (24300) ZAasFileManager::initialiseModule called. 2021-05-04 12:47:28 (24300) Doom3AasFileLoader: initialiseModule called. 2021-05-04 12:47:28 (24300) BrushModuleImpl::initialiseModule called. 2021-05-04 12:47:28 (24300) Doom3PrefabLoader: initialiseModule called. 2021-05-04 12:47:28 (24300) EditingStopwatch::initialiseModule called. 2021-05-04 12:47:28 (24300) EntityModule::initialiseModule called. 2021-05-04 12:47:28 (24300) FavouritesUserInterface::initialiseModule called. 2021-05-04 12:47:28 (24300) [filters] Loaded 16 filters from registry. 2021-05-04 12:47:28 (24300) FilterUserInterface::initialiseModule called. 2021-05-04 12:47:28 (24300) FontManager::initialiseModule called 2021-05-04 12:47:28 (9856) FontLoader: fonts/english/petme/fontImage_12.dat loaded successfully. 2021-05-04 12:47:28 (9856) FontLoader: fonts/english/petme/fontImage_24.dat loaded successfully. 2021-05-04 12:47:28 (9856) FontLoader: fonts/english/petme/fontImage_48.dat loaded successfully. 2021-05-04 12:47:28 (9856) FontLoader: fonts/english/roboto/fontImage_12.dat loaded successfully. 2021-05-04 12:47:28 (9856) FontLoader: fonts/english/roboto/fontImage_24.dat loaded successfully. 2021-05-04 12:47:28 (9856) FontLoader: fonts/english/roboto/fontImage_48.dat loaded successfully. 2021-05-04 12:47:28 (24300) GUI Editing::initialiseModule called. 2021-05-04 12:47:28 (9856) FontLoader: fonts/english/teko/fontImage_12.dat loaded successfully. 2021-05-04 12:47:28 (9856) FontLoader: fonts/english/teko/fontImage_24.dat loaded successfully. 2021-05-04 12:47:28 (9856) FontLoader: fonts/english/teko/fontImage_48.dat loaded successfully. 2021-05-04 12:47:28 (9856) FontLoader: fonts/english/zector/fontImage_12.dat loaded successfully. 2021-05-04 12:47:28 (9856) FontLoader: fonts/english/zector/fontImage_24.dat loaded successfully. 2021-05-04 12:47:28 (9856) FontLoader: fonts/english/zector/fontImage_48.dat loaded successfully. 2021-05-04 12:47:28 (9856) 4 fonts registered. 2021-05-04 12:47:28 (24300) GridUserInterface::initialiseModule called. 2021-05-04 12:47:28 (24300) GuiManager::initialiseModule called. 2021-05-04 12:47:28 (9856) [GuiManager]: Found 0 guis. 2021-05-04 12:47:28 (24300) LayerModule::initialiseModule called. 2021-05-04 12:47:28 (24300) LocalisationModule::initialiseModule called 2021-05-04 12:47:28 (24300) MD5AnimationCache::initialiseModule called. 2021-05-04 12:47:28 (24300) ModelFormatManager::initialiseModule called. 2021-05-04 12:47:28 (24300) MRUManager::initialiseModule called. 2021-05-04 12:47:28 (24300) MaterialEditor::initialiseModule called. 2021-05-04 12:47:28 (24300) ShaderClipboard::initialiseModule called. 2021-05-04 12:47:28 (24300) MediaBrowser::initialiseModule called. 2021-05-04 12:47:28 (24300) ModelCache::initialiseModule called. 2021-05-04 12:47:28 (24300) Doom3SkinCache::initialiseModule called 2021-05-04 12:47:28 (22880) [skins] Loading skins. 2021-05-04 12:47:28 (24300) NamespaceFactory::initialiseModule called. 2021-05-04 12:47:28 (22880) [skins] Found 185 skins. 2021-05-04 12:47:28 (24300) ObjectivesEditorModule::initialiseModule called. 2021-05-04 12:47:28 (24300) ParticlesManager::initialiseModule called 2021-05-04 12:47:28 (24300) PatchModule::initialiseModule called. 2021-05-04 12:47:28 (24300) PointFile::initialiseModule called 2021-05-04 12:47:28 (24300) Quake3MapLoader: initialiseModule called. 2021-05-04 12:47:28 (24300) Quake4MapLoader: initialiseModule called. 2021-05-04 12:47:28 (22880) Found 163 particle definitions. 2021-05-04 12:47:28 (24300) RegionManager::initialiseModule called. 2021-05-04 12:47:28 (24300) RenderSystemFactory::initialiseModule called. 2021-05-04 12:47:28 (24300) SceneGraphFactory::initialiseModule called. 2021-05-04 12:47:28 (24300) ScriptingSystem::initialiseModule called. 2021-05-04 12:47:28 (24300) Registering darkradiant module to Python using pybind11 version 2.6.1 2021-05-04 12:47:28 (24300) SelectionGroupModule::initialiseModule called. 2021-05-04 12:47:28 (24300) SelectionSetModule::initialiseModule called. 2021-05-04 12:47:28 (24300) SoundManager: initialising sound playback 2021-05-04 12:47:28 (24300) StartupMapLoader::initialiseModule called. 2021-05-04 12:47:28 (24300) StimResponseEditor::initialiseModule called. 2021-05-04 12:47:28 (24300) TextureBrowserManager::initialiseModule called. 2021-05-04 12:47:28 (22880) 307 sound shaders found. 2021-05-04 12:47:28 (24300) Found toolbar: view 2021-05-04 12:47:28 (24300) Found toolbar: edit 2021-05-04 12:47:28 (24300) Found toolbar: texture 2021-05-04 12:47:28 (24300) Found toolbar: textool 2021-05-04 12:47:28 (24300) UserInterfaceModule::initialiseModule called. 2021-05-04 12:47:28 (24300) wxWidgets Version: 3.1.3 2021-05-04 12:47:28 (24300) Default screen has 1 monitors. 2021-05-04 12:47:28 (24300) Monitor 0 geometry: 1920x1080 at 0, 0 2021-05-04 12:47:28 (24300) class map::format::PortableMapFormat: initialiseModule called. 2021-05-04 12:47:28 (24300) wxGLWidgetManager::initialiseModule called. 2021-05-04 12:47:28 (24300) ToolbarManager: Instantiating toolbar: view 2021-05-04 12:47:28 (24300) ToolbarManager: Instantiating toolbar: edit 2021-05-04 12:47:28 (24300) MainFrame: Activating layout Regular 2021-05-04 12:47:28 (24300) ToolbarManager: Instantiating toolbar: texture 2021-05-04 12:47:28 (24300) EventManager: Shortcuts found in Registry: 152 2021-05-04 12:47:28 (24300) DarkRadiant init.py called, this is Python 3.6.1 (v3.6.1:69c0db5, Mar 21 2017, 18:41:36) [MSC v.1900 64 bit (AMD64)] 2021-05-04 12:47:28 (24300) Registered script file commands/ase_export.py as aseExport 2021-05-04 12:47:28 (24300) Registered script file commands/ase_export_blend.py as aseExportBlend 2021-05-04 12:47:28 (24300) Registered script file commands/change_all_textures.py as ChangeAllTextures 2021-05-04 12:47:28 (24300) Registered script file commands/check_for_invalid_visportals.py as check_invalid_visportals 2021-05-04 12:47:28 (24300) Registered script file commands/example.py as Example 2021-05-04 12:47:28 (24300) Registered script file commands/export_obj.py as objExport 2021-05-04 12:47:28 (24300) Registered script file commands/find_duplicate_entities.py as findDuplicateEntities 2021-05-04 12:47:28 (24300) Registered script file commands/patchsplitter.py as SplitPatch 2021-05-04 12:47:28 (24300) Registered script file commands/patch_noise.py as PatchNoise 2021-05-04 12:47:28 (24300) Registered script file commands/randomise_texture_x_individual.py as RandomiseTextureXIndividual 2021-05-04 12:47:28 (24300) Registered script file commands/select_all_entities.py as SelectAllEntities 2021-05-04 12:47:28 (24300) Registered script file commands/select_all_entities_of_type.py as SelectAllEntitiesOfType 2021-05-04 12:47:28 (24300) Registered script file commands/select_all_funcstatic.py as SelectAllFuncstatics 2021-05-04 12:47:28 (24300) Registered script file commands/select_all_models_of_type.py as SelectAllModelsOfType 2021-05-04 12:47:28 (24300) Registered script file commands/shift_textures_randomly.py as ShiftTexturesRandomly 2021-05-04 12:47:28 (24300) Registered script file commands/shift_textures_upwards_randomly.py as ShiftTexturesUpwardsRandomly 2021-05-04 12:47:28 (24300) Registered script file commands/test_targets.py as test_targets 2021-05-04 12:47:28 (24300) ScriptModule: Found 17 commands. 2021-05-04 12:47:28 (24300) GL_VENDOR: NVIDIA Corporation 2021-05-04 12:47:28 (24300) GL_RENDERER: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 2021-05-04 12:47:28 (24300) GL_VERSION: 4.6.0 NVIDIA 466.11 2021-05-04 12:47:28 (24300) GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles 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GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 2021-05-04 12:47:28 (24300) [OpenGLRenderSystem] GLSL shading IS available. 2021-05-04 12:47:28 (24300) Loading map from D:/games/monstergame/base/maps/test0.map 2021-05-04 12:47:28 (24300) Open file d:/games/monstergame/base/maps/test0.map from filesystem...success. 2021-05-04 12:47:28 (24300) Using Doom 3 format to load the data. 2021-05-04 12:47:29 (24300) Open file d:/games/monstergame/base/maps/test0.darkradiant from filesystem...success. 2021-05-04 12:47:29 (24300) Parsing info file... 2021-05-04 12:47:29 (24300) [InfoFile]: Parsed map editing time. 2021-05-04 12:47:29 (24300) [InfoFile]: Parsed layer #0 with name Default 2021-05-04 12:47:29 (24300) Sanity-checking the layer assignments...done, had to fix 0 assignments. 2021-05-04 12:47:29 (24300) [InfoFile]: Parsed 4 map properties. 2021-05-04 12:47:29 (24300) map load timer: 0.22 second(s) elapsed 2021-05-04 12:47:29 (24300) Read 22126 seconds of total map editing time. 2021-05-04 12:47:29 (24300) --- LoadMapFile --- 2021-05-04 12:47:29 (24300) D:/games/monstergame/base/maps/test0.map 2021-05-04 12:47:29 (24300) 6 brushes 2021-05-04 12:47:29 (24300) 0 patches 2021-05-04 12:47:29 (24300) 5 entities 2021-05-04 12:47:30 (18684) Auto-saving registry to user settings path. 2021-05-04 12:47:35 (24300) [OpenGLRenderSystem] GLSL shading IS available. 2021-05-04 12:47:35 (24300) [renderer] Creating GLSL bump program 2021-05-04 12:47:35 (24300) Unhandled Exception: Failed to compile GLSL shader: 2021-05-04 12:47:35 (24300) 2021-05-04 12:47:35 (24300) ShaderLibrary: definition not found: 2021-05-04 12:47:35 (24300) ShaderLibrary: definition not found: material 2021-05-04 12:47:36 (24300) Unhandled Exception: Failed to compile GLSL shader: 2021-05-04 12:47:36 (24300) 2021-05-04 12:47:37 (24300) Unhandled Exception: Failed to compile GLSL shader: 2021-05-04 12:47:37 (24300) 2021-05-04 12:47:37 (24300) CommandSystem: shutting down. 2021-05-04 12:47:37 (24300) BrushModuleImpl::shutdownModule called. 2021-05-04 12:47:37 (24300) EntityClassDoom3::shutdownModule called. 2021-05-04 12:47:37 (24300) EntityModule::shutdownModule called. 2021-05-04 12:47:37 (24300) EventManager::shutdownModule called 2021-05-04 12:47:37 (24300) MainFrame::shutdownModule called. 2021-05-04 12:47:37 (24300) MainFrameLayoutManager::shutdownModule called. 2021-05-04 12:47:37 (24300) MapInfoFileManager::shudownModule called. 2021-05-04 12:47:37 (24300) Doom3ShaderSystem::shutdownModule called 2021-05-04 12:47:38 (24300) ObjectivesEditorModule shutting down. 2021-05-04 12:47:38 (24300) ScriptingSystem::shutdownModule called. 2021-05-04 12:47:38 (24300) Filesystem shut down 2021-05-04 12:47:38 (24300) XMLRegistry Shutdown: 490 queries processed. 2021-05-04 12:47:38 (24300) ModuleRegistry: Warning! Module with name EventManager requested but not found! |
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There seems to be a problem compiling the shader programs: > Unhandled Exception: Failed to compile GLSL shader: But it fails to give any information what might be wrong. Can you confirm, that the gl/ folder contains a total of 5 .glsl files? I assume it also crashes when switching to lighting preview mode in the regular camera window with your map loaded (shortcut should be F3)? By any chance, do you have a second machine around where you could try to start DR and switch to lighting mode? |
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Yes - the DarkRadiant gl/ folder has 5 .glsl files: - interaction_fp.glsl - interaction_vp.glsl - zfill_alpha_fp.glsl - zfill_fp.glsl - zfill_vp.glsl DR does not crash when I activate the lighting preview mode. It seems to work fine. I tried it on a second machine, and DR's lighting preview mode also works fine there. The material editor crash also happens there as well. I just remembered: I installed DR v2.12.0 over an existing version of DR. I will do a clean install and see if that perhaps helps. |
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It's interesting that the regular camera lighting preview is working but the Material Editor is still crashing. Both are using the same GLSL program, so there must be something else getting in the way, not the GLSL program. I tried to replicate the game setup you are running, but I don't know exactly how it's looking like. Are you running into any notification popups about "unable to setup preview" or "func_static" missing or something like that? I just want to make sure it's not just due to a missing entityDef. You don't happen to have a TDM installation around to check against it? |
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I haven't seen any notifications about missing entity defs, no. To the best of my knowledge we have all the defs needed by the engine. I changed the Game/Project Setup to point toward the TDM folder, and the Material Editor works fine: I see a brick room, and a rotating cube in the middle of it. (is it perhaps possible I'm missing the brick texture?) |
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Ok, then it's indeed a resource problem. Maybe you could check out the two game files in your games/ folder (below DarkRadiant.exe), darkmod.game and doom3.game. The darkmod.game has definitions used by the Material Editor, they are likely missing in the doom3.game file: <materialPreview> <defaultRoomMaterial value="textures/darkmod/stone/brick/blocks_brown" /> <defaultLightDef value="light_torchflame" /> </materialPreview> Can you try to translate them to your doom3.game file? |
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It works! I added the 'materialPreview' field to doom3.game and the Material Editor works fine now. Thank you! |
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Nice! Can you post the doom3.game file here, then I'll update it accordingly in source. | |
Sure thing, attached! (Note: for the "defaultRoomMaterial" field, I changed it to a material included in retail Doom 3.) doom3.game (14,593 bytes)
<?xml version="1.0"?> <game type="doom3" index="15" name="Doom 3" enginepath_win32="C:/games/doom3/" enginepath_linux="/usr/local/games/doom3/" enginepath_macos="/usr/local/games/doom3/" engine_win32="Doom3.exe" engine_linux="Doom3" engine_macos="Doom3.app" prefix=".doom3" basegame="base" basegamename="Doom 3" unknowngamename="Custom Doom 3 modification" archivetypes="pk4" modeltypes="lwo ase md5mesh" maptypes="mapdoom3" shaders="doom3" entityclass="doom3" entities="doom3" brushtypes="doom3" patchtypes="doom3 def2doom3" registryKey="SOFTWARE\id\Doom 3" registryValue="InstallPath" > <!-- Types of resource files which are used by this game --> <filetypes> <texture> <extension>tga</extension> <extension>jpg</extension> <extension>dds</extension> </texture> </filetypes> <!-- Filters to use for the filter system --> <filtersystem> <filter name="World geometry"> <filterCriterion type="entityclass" match="worldspawn" action="hide" /> </filter> <filter name="Caulk"> <filterCriterion type="texture" match="textures/common/caulk" action="hide" /> </filter> <filter name="Collision surfaces"> <filterCriterion type="texture" match="textures/common/collision" action="hide" /> <filterCriterion type="texture" match="tdm_collision_.*" action="hide" /> </filter> <filter name="Lights"> <filterCriterion type="entityclass" match="light" action="hide" /> <filterCriterion type="entityclass" match="light_.*" action="hide" /> </filter> <filter name="Func_static Entities"> <filterCriterion type="entityclass" match="func_static" action="hide" /> </filter> <filter name="All entities"> <filterCriterion type="entityclass" match=".*" action="hide" /> <filterCriterion type="entityclass" match="worldspawn" action="show" /> </filter> <filter name="Visportals"> <filterCriterion type="texture" match="textures/editor/visportal" action="hide" /> <filterCriterion type="texture" match="textures/common/nodraw" action="hide" /> </filter> <filter name="Decals"> <filterCriterion type="texture" match="textures(.*)decals(.*)" action="hide" /> </filter> <filter name="Clip Textures"> <filterCriterion type="texture" match="textures/common/(.*)_clip$" action="hide" /> <filterCriterion type="texture" match="textures/common/clip(_plusmovables)*$" action="hide" /> <filterCriterion type="texture" match="textures/common/moveableclipmodel" action="hide" /> </filter> <filter name="Trigger Textures"> <filterCriterion type="texture" match="textures/common/trig(.*)" action="hide" /> </filter> <filter name="Nodraw Textures"> <filterCriterion type="texture" match="textures/common/nodraw(.*)" action="hide" /> <filterCriterion type="texture" match="textures/common/tdm_nodraw(.*)" action="hide" /> </filter> <filter name="Shadow Textures"> <filterCriterion type="texture" match="textures/common/shadow(.*)" action="hide" /> </filter> <filter name="Patches"> <filterCriterion type="object" match="patch" action="hide" /> </filter> <filter name="Brushes"> <filterCriterion type="object" match="brush" action="hide" /> </filter> <filter name="Weather Textures"> <filterCriterion type="texture" match="textures/darkmod/weather/.*" action="hide" /> </filter> <filter name="Paths"> <filterCriterion type="entityclass" match="path_.*" action="hide" /> </filter> </filtersystem> <filesystem> <shaders> <basepath>materials</basepath> <extension>mtr</extension> </shaders> <fonts> <basepath>fonts</basepath> <extension>dat</extension> </fonts> </filesystem> <defaults> <lightShader value="lights/defaultPointLight" /> <lightScale>2</lightScale> <lightRadius value="320 320 320" /> <maxWorldCoord value="65536" /> <minWorldCoord value="-65536" /> <defaultTexture value="_default" /> <collisionTexture value="textures/common/collision" /> <monsterClipShader value="textures/common/monster_clip" /> <visportalShader value="textures/editor/visportal" /> <nodrawShader value="textures/common/nodraw" /> <collisionModelExt value="cm" /> <defaultCurveEntity value="func_splinemover" /> <curveNurbsKey value="curve_Nurbs" /> <curveCatmullRomKey value="curve_CatmullRomSpline" /> <bindKey value="bind" /> <playerHeight value="64" /> <nameKey value="name" /> <speakerMinRadius value="24" /> <speakerMaxRadius value="32" /> <guiSmallFontLimit value="0.15" /> <guiMediumFontLimit value="0.30" /> </defaults> <modelFormat> <ase> <!-- Use just the value in *BITMAP --> <useMaterialNameIfNoBitmapFound value="0" /> </ase> </modelFormat> <entityChooser> <displayFolderKey value="editor_displayFolder" /> </entityChooser> <entityInspector> <property match="origin" category="Basic" type="vector3">The origin of this object in 3D space</property> <property match="classname" category="Basic" type="classname">The classname of this entity. This must be a recognised class defined in one of the DEF files, and governs the overall behaviour of the entity</property> <property match="name" category="Basic" type="text">The displayed name of this entity. This can be arbitrary, but must be unique across the entire map</property> <property match="rotation" category="Basic" type="text" /> <property match="_color" category="Basic" type="colour" /> <property match="angle" category="Basic" type="angle" options="0,360">The direction this entity initially faces. Generally applied to AI or player_start entities.</property> <property match="falloff" category="Light" type="text" /> <property match="light_radius" category="Light" type="vector3" /> <property match="light_rotation" category="Light" type="text" /> <property match="light_center" category="Light" type="vector3" /> <property match="light_target" category="Light" type="vector3" /> <property match="light_up" category="Light" type="vector3" /> <property match="light_right" category="Light" type="vector3" /> <property match="light_start" category="Light" type="vector3" /> <property match="light_end" category="Light" type="vector3" /> <property match="parallel" category="Light" type="bool" /> <property match="nodiffuse" category="Light" type="bool" /> <property match="noshadows" category="Light" type="bool" /> <property match="nospecular" category="Light" type="bool" /> <property match="texture" category="Light" type="texture" options="lights,fogs" /> <property match="extinguished" category="Light" type="bool" /> <property match="model" category="Model" type="model">The displayed model or particle system for this entity. For a func_static or other entity type which can have brushes as children, this key must be set to the same value as "name" if brushes are used</property> <property match="model_lit" category="Model" type="model">The model or particle system to be used when this entity is lit (i.e. for torches).</property> <property match="model_extinguished" category="Model" type="model">The model or particle system to be used when this torch entity is extinguished.</property> <property match="skin" category="Model" type="skin" /> <property match="noshadows" category="Model" type="bool" /> <property match="solid" category="Model" type="bool" /> <property match="target" category="Links" type="entity" /> <property match="target0" category="Links" type="entity" /> <property match="target1" category="Links" type="entity" /> <property match="target2" category="Links" type="entity" /> <property match="target3" category="Links" type="entity" /> <property match="target4" category="Links" type="entity" /> <property match="target5" category="Links" type="entity" /> <property match="target6" category="Links" type="entity" /> <property match="target7" category="Links" type="entity" /> <property match="target8" category="Links" type="entity" /> <property match="target9" category="Links" type="entity" /> <property match="target10" category="Links" type="entity" /> <property match="bind" category="Links" type="entity" /> <property match="bindToJoint" category="Links" type="text" /> <property match="s_shader" category="Sound" type="sound" /> <property match="snd_.*" category="Sound" type="sound" hidden="1" /> <property match="s_mindistance" category="Sound" type="text" /> <property match="s_maxdistance" category="Sound" type="text" /> <property match="s_looping" category="Sound" type="bool" /> <property match="s_waitfortrigger" category="Sound" type="bool" /> <property match="s_occlusion" category="Sound" type="bool" /> <property match="s_omni" category="Sound" type="bool" /> <property match="s_volume" category="Sound" type="text" /> <property match="s_global" category="Sound" type="bool" /> </entityInspector> <!-- Game-specific values for light entities --> <light> <!-- List of prefixes that may be used to represent light shaders --> <texture> <prefix>lights</prefix> <prefix>fogs</prefix> </texture> </light> <!-- Information about the map format, for loading and saving --> <mapFormat> <floatPrecision value="16" /> <fileExtension value="map" /> <mapFolder value="maps/" /> <prefabFolder value="prefabs/" /> <!-- Compatibility options --> <compatibility> <addDummyBrushes value="false" /> </compatibility> <lastCameraPositionKey value="editor_drLastCameraPos" /> <lastCameraAngleKey value="editor_drLastCameraAngle" /> <!-- The root key names of the map positions (e.g. editor_drMapPos1) --> <mapPositionPosKey value="editor_drMapPos" /> <mapPositionAngleKey value="editor_drMapAngle" /> <playerStartPoint value="info_player_start" /> <infoFileExtension value=".darkradiant" /> </mapFormat> <stimResponseSystem> <stims> <stim id="0" name="STIM_FROB" caption="Frob" icon="sr_icon_frob.png" /> <stim id="1" name="STIM_FIRE" caption="Fire" icon="sr_icon_fire.png" /> <stim id="2" name="STIM_WATER" caption="Water" icon="sr_icon_water.png" /> <stim id="3" name="STIM_DAMAGE" caption="Damage" icon="sr_icon_damage.png" /> <stim id="4" name="STIM_SHIELD" caption="Shield" icon="sr_icon_shield.png" /> <stim id="5" name="STIM_HEALING" caption="Healing" icon="sr_icon_healing.png" /> <stim id="6" name="STIM_HOLY" caption="Holy" icon="sr_icon_holy.png" /> <stim id="7" name="STIM_MAGIC" caption="Magic" icon="sr_icon_magic.png" /> <stim id="8" name="STIM_TOUCH" caption="Touch" icon="sr_icon_touch.png" /> <stim id="9" name="STIM_KNOCKOUT" caption="Knockout" icon="sr_icon_knockout.png" /> <stim id="10" name="STIM_KILL" caption="Kill" icon="sr_icon_kill.png" /> <stim id="11" name="STIM_RESTORE" caption="Restore" icon="sr_icon_restore.png" /> <stim id="12" name="STIM_LIGHT" caption="Light" icon="sr_icon_light.png" /> <stim id="13" name="STIM_SOUND" caption="Sound" icon="sr_icon_sound.png" /> <stim id="14" name="STIM_VISUAL" caption="Visual" icon="sr_icon_visual.png" /> <stim id="15" name="STIM_INVITE" caption="Invitation" icon="sr_icon_invite.png" /> <stim id="16" name="STIM_READ" caption="Readable" icon="sr_icon_readable.png" /> <stim id="17" name="STIM_RANDOM" caption="Random" icon="sr_icon_random.png" /> <stim id="18" name="STIM_TIMER" caption="Timer" icon="sr_icon_timer.png" /> <stim id="19" name="STIM_COMMUNICATION" caption="Communication" icon="sr_icon_communication.png" /> <stim id="20" name="STIM_GAS" caption="Gas" icon="sr_icon_gas.png" /> <stim id="21" name="STIM_TRIGGER" caption="Trigger" icon="sr_icon_trigger.png" /> <stim id="22" name="STIM_TARGET_REACHED" caption="Target Reached" icon="sr_icon_target_reached.png" /> <stim id="23" name="STIM_PLAYER" caption="Player" icon="sr_icon_thief.png" /> <stim id="24" name="STIM_FLASH" caption="Flash" icon="sr_icon_flash.png" /> <stim id="25" name="STIM_BLIND" caption="Blind" icon="sr_icon_flash.png" /> <stim id="26" name="STIM_MOSS" caption="Moss" icon="sr_icon_gas.png" /> </stims> <properties> <!-- The key root names "class" refers to "sr_class_N" --> <property name="class" classes="SR" /> <property name="use_bounds" classes="S" /> <property name="magnitude" classes="S" /> <property name="falloffexponent" classes="S" /> <property name="time_interval" classes="S" /> <property name="type" classes="SR" /> <property name="state" classes="SR" /> <property name="radius" classes="S" /> <property name="radius_final" classes="S" /> <property name="duration" classes="S" /> <property name="timer_type" classes="S" /> <property name="timer_reload" classes="S" /> <property name="timer_time" classes="S" /> <property name="timer_waitforstart" classes="S" /> <property name="chance" classes="SR" /> <property name="random_effects" classes="R" /> <property name="max_fire_count" classes="S" /> <property name="bounds_mins" classes="S" /> <property name="bounds_maxs" classes="S" /> <property name="velocity" classes="S" /> </properties> <customStimStorageEClass value="worldspawn" /> <customStimKeyPrefix value="editor_dr_stim_" /> <stimResponsePrefix value="sr_" /> <lowestCustomStimId value="1000" /> <responseEffectPrefix value="effect_" /> <selfEntity value="_SELF" /> </stimResponseSystem> <objectivesEditor> <objectivesEClass name="atdm:target_addobjectives" /> <objectivesEClass name="target_tdm_addobjectives" /> </objectivesEditor> <conversationSystem> <conversationCommandPrefix value="atdm:conversation_command_" /> </conversationSystem> <difficulty> <numLevels value="3" /> <defaultSettingsEclass value="atdm:difficulty_settings_default" /> <mapSettingsEclass value="atdm:difficulty_settings" /> <appTypeIgnore value="_IGNORE" /> <difficultyMenuEclass value="difficultyMenu" /> </difficulty> <materialPreview> <defaultRoomMaterial value="textures/base_wall/lfwall13f3" /> <defaultLightDef value="lights/defaultPointLight" /> </materialPreview> </game> |
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Perfect, thanks! This saves me from looking up a default Doom 3 material | |
Date Modified | Username | Field | Change |
---|---|---|---|
04.05.2021 16:19 | BrendonChung | New Issue | |
04.05.2021 18:06 | greebo | Status | new => acknowledged |
04.05.2021 18:18 | greebo | Note Added: 0013947 | |
04.05.2021 18:18 | greebo | Status | acknowledged => feedback |
04.05.2021 18:19 | greebo | Note Added: 0013948 | |
04.05.2021 19:45 | BrendonChung | Note Added: 0013949 | |
04.05.2021 19:45 | BrendonChung | File Added: 2021-05-04 12_34_44-Greenshot.png | |
04.05.2021 19:45 | BrendonChung | Status | feedback => new |
04.05.2021 19:46 | BrendonChung | Note Added: 0013950 | |
04.05.2021 19:46 | BrendonChung | File Added: darkradiant.log | |
04.05.2021 19:48 | BrendonChung | Note Added: 0013951 | |
04.05.2021 19:48 | BrendonChung | File Added: darkradiant-2.log | |
04.05.2021 19:48 | BrendonChung | Note Edited: 0013950 | |
05.05.2021 02:52 | greebo | Note Added: 0013952 | |
05.05.2021 02:53 | greebo | Status | new => feedback |
05.05.2021 03:46 | BrendonChung | Note Added: 0013953 | |
05.05.2021 03:46 | BrendonChung | Status | feedback => new |
05.05.2021 14:20 | greebo | Note Added: 0013955 | |
05.05.2021 14:21 | greebo | Status | new => feedback |
05.05.2021 14:36 | BrendonChung | Note Added: 0013956 | |
05.05.2021 14:36 | BrendonChung | Status | feedback => new |
05.05.2021 15:44 | greebo | Note Added: 0013958 | |
05.05.2021 15:44 | greebo | Status | new => feedback |
05.05.2021 17:18 | BrendonChung | Note Added: 0013959 | |
05.05.2021 17:18 | BrendonChung | Status | feedback => new |
05.05.2021 17:36 | greebo | Note Added: 0013960 | |
05.05.2021 17:36 | greebo | Status | new => feedback |
05.05.2021 17:37 | greebo | Summary | Crash when activating the Material Editor => Crash when activating the Material Editor in Doom3 game config |
05.05.2021 17:50 | BrendonChung | Note Added: 0013961 | |
05.05.2021 17:50 | BrendonChung | File Added: doom3.game | |
05.05.2021 17:50 | BrendonChung | Status | feedback => new |
05.05.2021 17:52 | greebo | Assigned To | => greebo |
05.05.2021 17:52 | greebo | Status | new => confirmed |
05.05.2021 17:52 | greebo | Note Added: 0013962 | |
05.05.2021 17:52 | greebo | Assigned To | greebo => |
05.05.2021 17:52 | greebo | Assigned To | => greebo |
05.05.2021 17:52 | greebo | Status | confirmed => assigned |
05.05.2021 17:52 | greebo | Target Version | => 2.13.0 |
05.05.2021 17:53 | greebo | Changeset attached | => DarkRadiant master ece0da82 |
05.05.2021 17:53 | greebo | Status | assigned => resolved |
05.05.2021 17:53 | greebo | Resolution | open => fixed |
05.05.2021 17:53 | greebo | Fixed in Version | => 2.13.0 |
27.11.2021 09:20 | greebo | Status | resolved => closed |